Releases: tildejustin/modcheck
Releases · tildejustin/modcheck
v3.0.0
v2.1.1
fix crash with mods that don't use valid semver when using "update existing mods"
v2.1.0
bunch of random commits that have been accumulating, not a polished release and doesn't have everything i want it to, esp fabric loader updating (#6). unfortunately i have tests this week.
read the following changelog or you forfeit your right to complain about being confused about the changes.
additions:
- check for ssrng and offer to remove if it exists
- create mods folder if it doesn't exist instead of throwing mods into .minecraft
- make font sizing more consistent for windows, bring back bold mod names
- add experimental option for only updating existing mods
- does not cache downloads atm so might not be the fastest
- report issues in devcord, as always
- store config globally on linux and windows
- check for updates on startup
fixes:
- show sodium when sodiummac isn't available for macos
- make json parser ignore unknown keys for future meta updates (source repositories 👀)
v2.0.2
What's Changed
- Only show up to 4 instance paths by @DuncanRuns in #2
New Contributors
- @DuncanRuns made their first contribution in #2
Full Changelog: 2.0.1...2.0.2
v2.0.1
v2.0 - the "kotlin is the best jvm language" update
refactored the codebase to use kotlin and a new metadata i created from legal-mods (https://github.com/tildejustin/mcsr-meta)
0.5.3
writes the instance directory to a modcheck.json file whenever the file selector is closed