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If a remote player in the same area shouts "Slow Time", the effect is applied on the local client too. The local client seems to keep the effect going for twice as long as it should. The set duration is the same, but the elapsed seconds elapse twice as slow.
The text was updated successfully, but these errors were encountered:
If a remote player in the same area shouts "Slow Time", the effect is applied on the local client too. The local client seems to keep the effect going for twice as long as it should. The set duration is the same, but the elapsed seconds elapse twice as slow.
The text was updated successfully, but these errors were encountered: