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init.lua
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init.lua
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--[[
Copyright (c) 2018-2021 Triptera Pty Ltd
This minetest mod "builder_police", including its tasks and the associated
pycharm-edu course Pythonator, requires permission from Triptera Pty Ltd to use.
Permission is hereby granted, to any person at a school, CoderDojo session or
"Beginners' Python and Machine Learning" in 2018-2021
to use the Software, including the right to copy, and/or distribute,
copies of the Software, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
=========================================================================
https://github.com/timcu/builder_police
]]
local mod_storage = minetest.get_mod_storage()
local tbl_storage
local mod_this = minetest.get_current_modname() -- builder_police
local mod_irc_builder = 'irc_builder'
local function read_key(key)
return tbl_storage.fields[mod_this.."_"..key]
end
local function write_key(key, data)
tbl_storage.fields[mod_this.."_"..key] = data
end
local function write_storage()
mod_storage:from_table(tbl_storage)
end
local assign_player_z = function(player_name)
local str_player_names = read_key('player_names')
local player_names = {}
local found = false
if str_player_names then
--print("str_player_names = "..str_player_names)
for name in str_player_names:gmatch("%S+") do
--print("Checking name "..name)
if name == player_name then
found = true
end
end
else
print("str_player_names is nil")
end
if not found then
if str_player_names then
str_player_names = str_player_names.." "..player_name
else
str_player_names = player_name
end
write_key('player_names', str_player_names)
write_storage()
--print("written player_names "..str_player_names)
end
--print('player_names = '..str_player_names)
local key = player_name..'_build_z'
if tbl_storage.fields[key] then
--print(key.." already "..tbl_storage.fields[key])
else
local next_z = tonumber(read_key('next_z'))
local delta_z = tonumber(read_key('delta_z'))
tbl_storage.fields[key]=next_z
write_key('next_z',next_z + delta_z)
write_storage()
--print(key.." assigned "..next_z)
end
end
local get_ground_level = function(x, z)
return irc_builder.get_ground_level(x, z)
end
builder_police = {
version="0.0.9",
}
builder_police.get_player_z = function(player_name)
local key = player_name..'_build_z'
local z = tonumber(tbl_storage.fields[key])
-- print("Ground level at 100," .. z .. " = "..get_ground_level(100, z))
return z
end
builder_police.get_delta_z = function()
return tonumber(read_key('delta_z'))
end
builder_police.get_player_num_quiz = function(player_name)
local key = player_name..'_quiz'
local num_quiz = tonumber(tbl_storage.fields[key])
return num_quiz and tonumber(num_quiz) or 0
end
builder_police.set_player_num_quiz = function(player_name, num_quiz)
minetest.chat_send_all(player_name..' assigned quiz '..num_quiz)
local key = player_name..'_quiz'
tbl_storage.fields[key] = num_quiz
write_storage()
print(player_name.." has been assigned quiz "..num_quiz)
end
local get_player_task = function(player_name)
local key = player_name..'_task'
return tonumber(tbl_storage.fields[key])
end
local set_player_task = function(player_name, task)
minetest.chat_send_all(player_name..' assigned task '..task)
local key = player_name..'_task'
tbl_storage.fields[key] = task
write_storage()
if task>0 and task<=#builder_police.tasks then
builder_police.tasks[task](player_name)
end
print(player_name.." has been assigned task "..task)
end
local get_player_jail_free_task = function(player_name)
local key = player_name..'_jail_free_task'
local task = tonumber(tbl_storage.fields[key])
return task and tonumber(task) or 0
end
local set_player_jail_free_task = function(player_name, task)
local key = player_name..'_jail_free_task'
tbl_storage.fields[key] = task
write_storage()
--print(player_name.." has been jailed until completion of task "..task)
end
local get_jail_free_task = function()
local task = tonumber(read_key('jail_free_task'))
return task and tonumber(task) or 0
end
local get_task_privileges = function()
local task_privileges = read_key('task_privileges')
if not task_privileges then
task_privileges = '- - - - fly - fast - noclip'
write_key('task_privileges', task_privileges)
end
return task_privileges
end
local get_task_privilege = function(task)
local task_privileges = get_task_privileges()
local priv
local count = 1
for p in task_privileges:gmatch("(%S+)") do
if count == task then
priv = p
end
count = count + 1
end
return priv
end
local function read_storage()
tbl_storage = mod_storage:to_table()
if not tbl_storage then
print('tbl_storage nil so initialising')
tbl_storage = {}
else
--print('tbl_storage not nil. start_x=')
--print(tonumber(read_key('start_x')))
--print(minetest.serialize(tbl_storage))
end
if not tonumber(read_key('start_x')) then write_key('start_x',100) end
if not tonumber(read_key('start_y')) then write_key('start_y',10) end
if not tonumber(read_key('start_z')) then write_key('start_z',10) end
if not tonumber(read_key('delta_z')) then write_key('delta_z',10) end
if not tonumber(read_key('next_z')) then write_key('next_z',tonumber(read_key('start_z'))) end
-- get_connected_players is deprecated at mod load time. There should be no players connected at this time. Hence disabling the following code
--[[
for _,player in ipairs(minetest.get_connected_players()) do
assign_player_z(player:get_player_name())
end
--]]
end
-- run read_storage early on
read_storage()
minetest.register_privilege("police", {
description = "Can use builder_police commands to control players",
give_to_singleplayer = true
})
minetest.register_on_shutdown(function()
--print('on_shutdown')
write_storage()
end)
dofile(minetest.get_modpath(mod_irc_builder) .. "/chatcmdbuilder.lua")
minetest.register_chatcommand("get_player_z", {
params = "<player_name>",
description = "Get builder_police z value for player so they know where they can build",
privs = {},
func = function( name , player_name)
if player_name then
return true, ""..builder_police.get_player_z(player_name)
else
return true, ""..builder_police.get_player_z(name)
end
end,
})
minetest.register_chatcommand("set_jail_free_task", {
params = "<task_number>",
description = "Sets the number of the task which must be completed to get out of jail",
privs = {police = true},
func = function(name, task)
local task_number = tonumber(task)
if task_number then
write_key('jail_free_task', task_number)
return true, "jail_free_task is now "..read_key('jail_free_task')
else
return false, "You must provide a numerical task number"
end
end,
})
minetest.register_chatcommand("quiz", {
params = "<player_name>",
description = "Sets up current question in quiz",
privs = {},
func = function(name, player_name)
if not player_name or player_name == '' then
player_name = name
end
builder_police.assign_quiz(player_name)
local num_quiz = builder_police.get_player_num_quiz(player_name)
local quiz = builder_police.get_quiz(player_name)
if num_quiz and quiz then
minetest.chat_send_all("Quiz "..num_quiz.." for "..player_name..": "..quiz.question)
for i,a in ipairs(quiz.answers) do
minetest.chat_send_all(a)
end
else
return false, "No quiz for "..player_name
end
return true
end,
})
minetest.register_chatcommand("set_player_quiz", {
params = "<player_name> <quiz_number>",
description = "Sets the number of the first task which has not yet been completed by player",
privs = {police = true},
func = function(name, param)
local player_name, str_quiz = param:match("(%S+) (%d+)")
local num_quiz = tonumber(str_quiz)
if num_quiz then
builder_police.set_player_num_quiz(player_name, num_quiz)
builder_police.assign_quiz(player_name)
return true, player_name.."'s next quiz is now "..builder_police.get_player_num_quiz(player_name)
else
return false, "You must provide a player_name and numerical quiz_number"
end
end,
})
minetest.register_chatcommand("get_player_task", {
params = "<player_name>",
description = "Gets the number of the first task which has not yet been completed by player",
privs = {},
func = function(name, player_name)
local task = get_player_task(player_name)
if task then
return true, ""..task
else
return false, "No task for "..player_name
end
end,
})
minetest.register_chatcommand("set_player_task", {
params = "<player_name> <task_number>",
description = "Sets the number of the first task which has not yet been completed by player",
privs = {police = true},
func = function(name, param)
local player_name, task = param:match("(%S+) (%d+)")
local task_number = tonumber(task)
if task_number then
set_player_task(player_name, task_number)
return true, player_name.."'s next task is now "..get_player_task(player_name)
else
return false, "You must provide a player_name and numerical task_number"
end
end,
})
minetest.register_chatcommand("get_player_jail_free_task", {
params = "<player_name>",
description = "Gets the task which has to be completed by player to get out of jail",
privs = {},
func = function(name, player_name)
return true, ""..get_player_task(player_name)
end,
})
minetest.register_chatcommand("set_player_jail_free_task", {
params = "<player_name> <task_number>",
description = "Sets the task which has to be completed by player to get out of jail",
privs = {police = true},
func = function(name, param)
local player_name, task = param:match("(%S+) (%d+)")
local task_number = tonumber(task)
if task_number then
set_player_jail_free_task(player_name, task_number)
return true, player_name.."'s jail free task is now "..get_player_jail_free_task(player_name)
else
return false, "You must provide a player_name and numerical task_number"
end
end,
})
builder_police.pos_build = function(player_name)
return {x=tonumber(read_key('start_x')), y = tonumber(read_key('start_y')), z = builder_police.get_player_z(player_name)}
end
dofile(minetest.get_modpath(mod_this) .. "/set2/tasks.lua")
dofile(minetest.get_modpath(mod_this) .. "/set1/quizzes.lua")
minetest.register_on_joinplayer(function(player)
assign_player_z(player:get_player_name())
player:set_pos({x=102,y=9.5,z=builder_police.get_player_z(player:get_player_name())})
--following line only required if using physics to keep players in jail
--player:set_physics_override({jump=1, speed=1, gravity=1})
end)
-- Can't do this because it clears signs for other players
-- minetest.register_on_leaveplayer(function(player, timed_out)
-- minetest.clear_objects({mode="quick"})
--end)
minetest.register_on_newplayer(function(player)
-- new players given irc_builder privilege
local privs = minetest.get_player_privs(player:get_player_name())
privs.irc_builder = true
minetest.set_player_privs(player:get_player_name(), privs)
end)
local pvp = minetest.settings:get("enable_pvp")
if pvp then
-- print("registering on punchplayer")
minetest.register_on_punchplayer(function(hittee, hitter, time_from_last_punch, tool_capabilities, dir, damage)
local player_name = hitter:get_player_name()
local z = builder_police.get_player_z(player_name)
if z then
local task = get_player_task(player_name)
if not task or task < 1 then task = 1 end
hitter:set_physics_override({jump=0, speed=0, gravity=0})
-- player has to complete current task to get out of jail
set_player_jail_free_task(player_name, task)
hitter:set_pos({x=102,y=9.5,z=z})
minetest.chat_send_all(player_name..' has been jailed and immobilised for one task for hitting '..hittee:get_player_name())
end
end)
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 10 then
timer = 0
local str_player_names = read_key('player_names')
local jail_free_task = tonumber(read_key('jail_free_task'))
if not jail_free_task then jail_free_task = 0 end
local players = {}
for _,player in ipairs(minetest.get_connected_players()) do
players[player:get_player_name()]=player
builder_police.test_quiz_for_player(player)
end
--print("Jail free task ")
--print(jail_free_task)
for _,player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local z = builder_police.get_player_z(player_name)
local task = get_player_task(player_name)
local num_quiz = builder_police.get_player_num_quiz(player_name)
local player_jail_free_task = get_player_jail_free_task(player_name)
if not task or task < 1 then
task = 1
set_player_task(player_name, task)
end
while builder_police.tests[task](player_name) and task < #builder_police.tests do
if player_name and task then
-- player has completed their next task
minetest.chat_send_all(player_name.." has completed task "..task)
-- check what privileges player gets for completing task and grant them
end
task = task + 1
set_player_task(player_name, task)
--builder_police.tasks[task](player_name)
end
local privs = minetest.get_player_privs(player_name)
local task_privileges = get_task_privileges()
local count = 1
for p in task_privileges:gmatch("(%S+)") do
if count <= task-1 + math.floor((num_quiz-1) / 5) and p and p ~= "-" then
privs[p] = true
end
count = count + 1
end
minetest.set_player_privs(player_name, privs)
-- test current players to see which ones need to be in jail
if player then
if (task <= jail_free_task) or (player_jail_free_task and task <= player_jail_free_task) then
local p1 = builder_police.jails[task].p1
local p2 = builder_police.jails[task].p2
local p = player:get_pos()
if p.x < p1.x or p.x > p2.x or p.y < p1.y or p.y > p2.y or p.z < p1.z + z or p.z > p2.z + z then
--player:set_physics_override({jump=0, speed=0, gravity=0})
--print(minetest.serialize(p)..minetest.serialize(p1)..minetest.serialize(p2))
minetest.set_node({x=102,y=9,z=z},{name="default:stone"})
player:set_pos({x=102,y=9.5,z=z})
end
end
-- check players who were in jail for punching other players and remobilise them if they have completed next task
if (player_jail_free_task and (task > player_jail_free_task or player_jail_free_task > #builder_police.tasks)) then
set_player_jail_free_task(player_name, 0)
player:set_physics_override({jump=1, speed=1, gravity=1})
end
end
end
end
end)