This is a Text Adventure Engine built in Rust. It is a parser based engine, emulating such classics as Zork. The goal of this engine is eventually to build completely procedural worlds, with an interactive world and a randomly generated storyline.
- Pre-built World generation
- Player
- Basic parser
- Object destruction
- Win state, loss state
- Color-code output using https://github.com/mackwic/colored
- Change 'a' to 'an' when lexeme starts with a vowel
- Use builder to create list of item Tokens
- Add break, cut, and tie