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Add random ingredients to existing recipes #77
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That is already possible. The current Balanced method does not simply replace ingredients, it fills up to a value threshold roughly equal to the original item's value. It is true (and intended) that this will keep the number of ingredients needed more or less the same for each item. I could think about introducing a global multiplier to increase/decrease the value threshold for every recipe? That would then also lead to more random ingredients. |
I think what they might be having in mind is having vanilla recipes with random ingredients added to make recipes still make sense to them, but harder than vanilla recipes and different from one run to the next. A common reason some don't want to use current random recipes is because they are immersion breaking to them. |
I apologize if I did not express myself precisely enough in my previous message. |
Ah, I see. I misread your initial post. How do you imagine this to work? Would you add similar ingredients to the recipe? Completely random ones? Simply increase the number of the existing required ingredients? |
I’d enjoy to have them all available as options plus the multiplier thing, but I’d probably use the 2nd option mostly. |
Would it be possible to add an option that would add extra random ingredients on top of existing recipes instead of replacing them?
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