Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Apply seeds per save instead of globally. #85

Open
3 tasks
Tracked by #81
tinyhoot opened this issue Feb 22, 2024 · 0 comments
Open
3 tasks
Tracked by #81

Apply seeds per save instead of globally. #85

tinyhoot opened this issue Feb 22, 2024 · 0 comments
Labels
rework Something needs rewriting

Comments

@tinyhoot
Copy link
Owner

tinyhoot commented Feb 22, 2024

Randomising, restarting the application, starting a new game, then realising the seed was tosh is an annoying process. It also prevents playing more than one seed at once. An improved save/load system must:

  • Apply changes on save load rather than application start; remove need for reloading the game completely.
  • Provide a way to reset all changes, including anything registered with Nautilus.
    • In particular, make this accessible and/or mandatory for all logic modules.
  • Move the global mod savefile to a game save specific file instead.
@tinyhoot tinyhoot mentioned this issue Feb 22, 2024
6 tasks
@tinyhoot tinyhoot added the rework Something needs rewriting label Feb 22, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
rework Something needs rewriting
Projects
None yet
Development

No branches or pull requests

1 participant