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Releases: tipun81/tipun_gui_mod

tipun_gui

26 May 12:07
fe20486
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Version v2.1.2

  • reduced the gold icon on the main screen
  • achievements button moved to the right side
  • added the ability to disable the checkmark that marks the last entry in the journal
  • changed the portrait frame in the dialogue window
  • icons for displaying stars in weapon proficiencies are replaced with "+"

tipun_gui

05 May 19:20
d4a7eda
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  • Fixed bug with Achievements. Messages about some completed Achievements appeared constantly due to exceeding the length of the name of the generated variables.

tipun_gui

05 May 08:47
07cbdd3
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Version v2.1

  • added filters to Achievements
  • jewelry was added to the autoloot, regardless of the price
  • gold is collected even if the inventory is full
  • Added general thieving button. Useful for clerics/thieves who have the steal button in their special abilities. Also, if there is a thief in the first slot (portrait), then for theft there is no need to deselect the other characters (in the future I plan to make it possible to steal regardless of which slot the thief is in)
  • completely fixed a bug during the identification of items in stores when changing a character
  • fixed bug with level indicators near portraits (problema in v2.0).
  • display of weapon skills for an inactive dual class and the ability to change them before the class is activated is disabled. You can turn on the ability to change in the settings. In the case when there is nowhere to put points, the possibility of changing is turned on automatically.
  • display of all classes/kits, alignments, skills when creating a character (even those that are not available). Just like in the original game. Disabled/enabled in the settings. You can temporarily enable/disable by clicking on the eye of the right dragon on the current screen.
  • small minor fixes and changes.

tipun_gui

28 Apr 03:46
a98bf8d
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Version v2.0

  • when buying / selling, added the ability to see the number of points in weapon skills
  • fixed a bug during the identification of items in shops when changing character
  • removed stretching of the text to the full width of the window in the dialogue window in the absence of a portrait of the interlocutor (due to the problem of "collapse" of the text, which has not yet been resolved)
  • added level up indicators to the left of the portraits on the main game screen (enabled in Options)
  • some small fixes

Second component:

  • fixing the position of the SCS interface elements and Hidden Gameplay Options in the Options menu
  • if the Infinity Colors mod is installed, then the level-up indicators near the portraits will be the same color as the portrait frame (only if a certain fragment in the Baldur.exe file has not changed)

Problems:

  • if you load a save made before installing the mod and one or some of the characters can level up, sometimes the experience indicators are displayed incorrectly. After leveling up, everything stabilizes. So far I haven't found a reason why this is happening.