…removed from available event. In that case, the dispatch_event in grab state will never work. And may broke all the rest. So ensure that the on_touch_up event type is registered before dispatching the event. (Special thanks to nadege for bother me to resolve this bug ^^)
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PyMT - A Multitouch Framework for Python ======================================== Website: http://pymt.eu/ Planet: http://pymt.eu/planet/ About 0.5 --------- This is beta, so keep in mind that it might not work as intended at all times. You can post bug reports and feature requests on our Google Project page : http://code.google.com/p/pymt/issues/list If you need more help, you can discuss on mailing list : * Google Group : http://groups.google.com/group/pymt-dev * Email : firstname.lastname@example.org We also have an IRC channel : * Server : irc.freenode.net * Channel : #pymt Introduction ------------ PyMT is a python module for developing multi-touch enabled media rich applications. Currently the aim is to allow for quick and easy interaction design and rapid prototype development. PyMT is written in python, based on OpenGL and supports different input methods like Mouse, Dual Mouse, TUIO, WiiMote, WM_TOUCH, HIDtouch etc. PyMT is actively being developed by a community and free to use. It operates on all major platforms (Linux, OSX, Windows). Installation ------------ Depending on your operating system you can follow one of the following guides to install PyMT and the dependencies: * http://pymt.eu/wiki/DevGuide/InstallPymtUbuntu * http://pymt.eu/wiki/DevGuide/InstallPymtMacOSX * http://pymt.eu/wiki/DevGuide/InstallPymtWindows If you chose to install all the dependencies (see below) yourself, you can invoke the setup script as follows to install pymt systemwide for python: python setup.py install Dependencies ------------ Since we abstract from the libraries that we use, some dependencies are optional and may be used instead of others. A list of dependencies and what we use them for is http://pymt.eu/wiki/Devel/FeaturesByLibraries Here is what works best: * python (>= 2.6, < 3.0) - http://python.org * PyOpenGL >= 3.0.1 * Pygame * PIL * GST + PyGST * Cython Dcoumentation, Examples & Tutorials ----------------------------------- There is an API reference included in doc. Check the doc/README about how to build the documentation. It's also available online at : http://pymt.eu/docs/api/ There is some simple example apps in the examples folder that should get you started for now. Additionally you may want to take a look at our wiki at : http://pymt.eu/wiki/ Configuration ------------- [pymt] # show/hide fps show_fps = (0|1) # set log level log_level = (debug|info|warning|error|critical) # detection time of double tap (in milliseconds) double_tap_time = <integer> # max distance allowed for double tap (normalized in range 0 - 1000) double_tap_distance = <integer> # detection time of retain touch (in milliseconds) retain_time = <integer> # max distance allowed for retain touch (normalized in range 0 - 1000) retain_distance = <integer> # max distance to detect jittering (normalized in range 0 - 1000) jitter_distance = <integer> # list of device to ignore jittering jitter_ignore_devices = <devicename>,... # log directory log_dir = <string> # log name (can use format string from strftime) log_name = <string> # activate logging on file log_enable = (0|1) # GL error check (disable to have more speed) gl_error_check = (0|1) # ignore list ignore = [(xmin, ymin, xmax, ymax), ...] # INTERNAL, NEVER TOUCH TO config_version !! config_version = <integer> [keyboard] # default layout of keyboard layout = (azerty|qwerty) # repeat delay of the on-screen keyboard repeat_delay = <integer> # repeat rate of the on-screen keyboard repeat_rate = <integer> [graphics] # maximum fps allowed # if fps is <= 0, and vsync activated, the default maximum # fps will be set to 60. fps = <integer> # activate fullscreen fullscreen = (0|1) # width of window width = <integer> # height of window height = <integer> # force vsync vsync = (0|1) # force fbo type fbo = (hardware|software|force-hardware) # opengl line smooth line_smooth = (0|1) # show cursor on fullscreen show_cursor = (0|1) # position of the window on the screen # "auto" mean you have no control about the initial position # "custom" mean the position is controled with "top" and "left" attribute position = (auto|custom) # top position of the window (if position is custom) top = <integer> # left position of the window (if position is custom) left = <integer> # path to the window icon (for replacing the default pygame icon.) window_icon = <path> # rotation of the window rotation = (0|90|180|270) [input] # example of input provider instance yourid = providerid,parameters # example for tuio provider default = tuio,127.0.0.1:3333 mytable = tuio,192.168.0.1:3334 [dump] # activate record of frames enabled = (0|1) # prefix to use for dump prefix = <string> # format of dump image format = <jpeg|png> [widgets] # mtlist control # maximum distance to trigger down/up on child (pixels) list_trigger_distance = <int> # friction (factor, 1 = no friction) list_friction = <int> # friction when a bound have been hit list_friction_bound = <int> # keyboard type keyboard_type = <real|virtual> [modules] # modulename= to activate a module # you can have a list of module with : # python example.py -m list # example: keybinding= closeapp= feedback= touchring= Other python/MT resources ------------------------- movid.org ^^^^^^^^^ Another image tracker we are working on. nuigroup.com ^^^^^^^^^^^^ THE resource and research community for open source multi touch and other natural user interfaces.