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drm: always use primary node in wlr_drm_create()
Unlike for get_render_name(), we need to use the primary node in wlr_drm_create(). Otherwise mesa dri2_initialize_wayland_drm() ends up calling dri2_load_driver_dri3() instead of dri2_load_driver() for split display/render setup. See also mesa comments about gem names with render nodes. Fixes: f7e3d32 ("Add a stub wl_drm implementation")
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