The Computer Science 2 collaborative game project
World: Move a sprite around a bounded area
NPC: Create a basic text-based conversation
Combat: Move a sprite around an isometric area
Art: Main characters, enemies, and tiles prototyped
If you aren't on here, then get your name and preference on the spreadsheet!
Alec Ewers - Technical Director
Cameron Scott - Creative Director
Albert Wilcox - Interaction and Integration
Jeevan Bhullar - Interaction and Integration
Interaction and integration means working with all of the teams to create the state machine and make sure that each element can be integrated into the game whole.
Samuel Vasquez - Combat Interaction
Dzuy Nguyen- Combat Interaction
Combat interaction means working out how the combat will work, from movement on an isometric grid to weapon effects.
John Geronimo - NPC Interaction
Earl Ranario - NPC Interaction
NPC interaction means working out how to talk to NPCs and get or give things to them such that the player has updated statuses.
Jacob Burghgraef - World
Trevor Rhodes - World
World means making the world map and making it posssible to move through it and trigger events through interactions.
Matthew Hargitay - Art
Weston Monroe - Art
Rajul Bains - Sound
The art and sound team is responsible for creating the assets that the other teams will use.