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Vector.js
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Vector.js
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/**
* @author mr.doob / http://mrdoob.com/
* @author philogb / http://blog.thejit.org/
* @author egraether / http://egraether.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author jonobr1 / http://jonobr1.com/
*/
define([
'common'
], function(_) {
/**
* A two dimensional vector.
*/
var Vector = function(x, y) {
this.x = x || 0;
this.y = y || 0;
};
_.extend(Vector.prototype, {
set: function(x, y) {
this.x = x;
this.y = y;
return this;
},
copy: function(v) {
this.x = v.x;
this.y = v.y;
return this;
},
clear: function() {
this.x = 0;
this.y = 0;
return this;
},
clone: function() {
return new Vector(this.x, this.y);
},
add: function(v1, v2) {
this.x = v1.x + v2.x;
this.y = v1.y + v2.y;
return this;
},
addSelf: function(v) {
this.x += v.x;
this.y += v.y;
return this;
},
sub: function(v1, v2) {
this.x = v1.x - v2.x;
this.y = v1.y - v2.y;
return this;
},
subSelf: function(v) {
this.x -= v.x;
this.y -= v.y;
return this;
},
multiplySelf: function(v) {
this.x *= v.x;
this.y *= v.y;
return this;
},
multiplyScalar: function(s) {
this.x *= s;
this.y *= s;
return this;
},
divideScalar: function(s) {
if (s) {
this.x /= s;
this.y /= s;
} else {
this.set(0, 0);
}
return this;
},
negate: function() {
return this.multiplyScalar(-1);
},
dot: function(v) {
return this.x * v.x + this.y * v.y;
},
lengthSquared: function() {
return this.x * this.x + this.y * this.y;
},
length: function() {
return Math.sqrt(this.lengthSquared());
},
normalize: function() {
return this.divideScalar(this.length());
},
distanceTo: function(v) {
return Math.sqrt(this.distanceToSquared(v));
},
distanceToSquared: function(v) {
var dx = this.x - v.x, dy = this.y - v.y;
return dx * dx + dy * dy;
},
setLength: function(l) {
return this.normalize().multiplyScalar(l);
},
equals: function(v) {
return (this.distanceTo(v) < 0.0001 /* almost same position */);
},
lerp: function(v, t) {
var x = (v.x - this.x) * t + this.x;
var y = (v.y - this.y) * t + this.y;
return this.set(x, y);
},
isZero: function() {
return (this.length() < 0.0001 /* almost zero */ );
}
});
return Vector;
});