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combo.lua
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combo.lua
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-- a lightweight mod based on BRH
BRH_ComboSkill = 40;
BRH_FinishSkill = 35;
tCombo_FontSizePixel=70;
function tComboFrame_OnLoad()
this:RegisterEvent("UNIT_COMBO_POINTS");
this:RegisterEvent("UNIT_ENERGY");
this.fadeInTime = 0.2; -- fade in time(sec)
this.holdTime = 1.0; -- hold time(sec)
this.fadeOutTime = 0.8; -- fade out time(sec)
this.flowTime = this.fadeInTime + this.holdTime + this.fadeOutTime;
this.PI = 3.141592;
this:Hide();
--tCombo_Register();
BubbleTextString:SetTextHeight(tCombo_FontSizePixel);
BubbleTextString:SetFont("Interface\\AddOns\\Tukui\\media\\font.ttf", tCombo_FontSizePixel, "OUTLINE");
end
function tComboFrame_OnEvent(event)
if ( event == "UNIT_ENERGY" ) then
if ( arg1 == "player" ) then
SetBubbleTextColor();
end
end
if ( event == "UNIT_COMBO_POINTS" ) then
if( GetComboPoints(PlayerFrame.unit, "target")>0 )then
SetBubbleText();
tCombo_Show();
else
this:Hide();
end
end
end
function tCombo_OnUpdate()
local elapsed = GetTime() - this.startTime;
local fadeInTime = this.fadeInTime;
if ( elapsed < fadeInTime ) then
local alpha = (elapsed / fadeInTime);
this:SetAlpha(alpha);
BubbleTextString:SetTextHeight(tCombo_FontSizePixel * alpha + 1);
this:SetPoint("CENTER", "UIParent", "CENTER", 0, tCombo_FontSizePixel*alpha );
return;
end
local holdTime = this.holdTime;
if ( elapsed < (fadeInTime + holdTime) ) then
this:SetAlpha(1.0);
BubbleTextString:SetTextHeight(tCombo_FontSizePixel + 1);
this:SetPoint("CENTER", "UIParent", "CENTER", 0, tCombo_FontSizePixel );
return;
end
local fadeOutTime = this.fadeOutTime;
if ( elapsed < (fadeInTime + holdTime + fadeOutTime) ) then
local alpha = 1.0 - ((elapsed - holdTime - fadeInTime) / fadeOutTime);
this:SetAlpha(alpha);
BubbleTextString:SetTextHeight(tCombo_FontSizePixel * alpha + 1);
this:SetPoint("CENTER", "UIParent", "CENTER", 0, tCombo_FontSizePixel*alpha );
return;
end
this:Hide();
end
function SetBubbleTextColor()
local mana = UnitMana("player");
local r,g,b;
if( mana >= BRH_ComboSkill )then
r = 0.1;
g = 1.0;
b = 0.1; -- green
elseif( mana >= BRH_FinishSkill )then
r = 0.0;
g = 0.39;
b = 0.88; -- blue
else
r = 1.0;
g = 0.1;
b = 0.1; -- red
end
BubbleTextString:SetTextColor(r, g, b);
end
function SetBubbleText()
local combo = GetComboPoints(PlayerFrame.unit, "target");
BubbleTextString:SetText(combo);
SetBubbleTextColor();
end
function tCombo_Show()
this.startTime = GetTime();
this:Show();
end