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Global play/pause makes the game play an audio file? #428
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It's a windows issue. Can't do anything about that |
Aren't you using electron/chrome/chromium? chrome://flags/#hardware-media-key-handling can be passed in index I think, app.commandLine.appendSwitch('disable-features', 'HardwareMediaKeyHandling,MediaSessionService'); from electron/electron#18253 (comment) found it here <3 You probably dont want me to actually PR, I might be able to research but... no real coding yet- might have to start if you say its another windows bug :) (OS bugs are to be worked around, not stopped at!) |
that's clearly not a windows bug, same happens on all platforms, but imo it's useful |
If it didnt overlap the existing music maybe- but what is ever the point of double music lol and yea I almost got a linux box up to test, but then read globals tend to break from dbus so... yea. also a linux vm lol |
Why?? I would half understand if it unmuted the game, but it doesn't! It plays while the game is muted.... Either way you probably shouldn't touch global music controls- it sorta defeats the point, especially when I can just mute right there
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