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It changes the intensity of the mie factor when the sun is setting. It's a lot more yellow & intense around the horizon just under the sun and the overall yellow area around the sun fades faster than if it were set to the deltaSRSampler. The sun disk is also more visible.
https://github.com/tobspr/RenderPipeline/blob/master/rpplugins/scattering/shader/eric_bruneton/copy_inscatter.compute.glsl
line 42:
vec3 mie = texelFetch(deltaSRSampler, ivec3(coord, layer), 0).xyz;
should be
vec3 mie = texelFetch(deltaSMSampler, ivec3(coord, layer), 0).xyz;
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