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Mac support #147
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The issue here is signing the apps - I don't have a mac available right now and I can't do that on windows :) |
https://www.electronjs.org/docs/tutorial/code-signing |
Yep, https://www.bitrise.io/pricing is free for open source. I could help to setup CI/CD environment too |
@miguelslemos would be nice! Feel free to make a PR and let me know what you'd need from me :) |
I'm happy to test and perhaps help. I do have a mac, and a signing key, and could probably work out other arrangements to make signing work. |
I think I've almost got a standalone build going on the Mac following the build instructions... but it fails with git errors? Running yarn gulp from inside the gulp directory:
status: 128, |
Did you init it from git? Or did you just download a zip? |
Ah... just downloaded the zip. That would probly explain the missing directories. EDIT: Successfully built and running fine on Mac OS X 10.11.6 in Firefox 67, Opera 69, and Brave Version 1.10.97 Chromium: 83.0.4103.116 (Official Build) (64-bit) |
Hey, just wanted to add that I have been playing the demo in a browser and just love the game, so I bought it, but I will definitely buy it again if there's a mac version on Steam. 😉 |
Something like https://github.com/samuelmeuli/action-electron-builder could be used to do this all in Github. EDIT: Actually just updating the packager configuration should be all that is necessary, along the lines of https://www.electronjs.org/docs/tutorial/code-signing#electron-packager but of course that needs to be done on a Mac, which then makes it even more important to just move the whole release process to GitHub Actions or another form of CI. |
Mac support isn't planned in the near future. So closing this one. If somebody makes a PR which automatically makes a running mac build and puts it into an artifactory, we can talk about that |
Hey! Would love to know the status on this? Mac version would be great! |
MacOS is now supported: https://store.steampowered.com/news/app/1318690/view/3178987160554616924 |
Great work! Just bought it again - thanks for the continued support. |
Hi Tobias,
First off, really cool stuff!
Secondly, I saw the Linux thread, but didn't want to re-open that one for this (I don't know which you prefer but this seams more clean)
Is it difficult to create a mac version for steam? I can help out potentially (Frontend and iOS developer)
I checked in on discord and saw that there is also other demand for this. So maybe we can put our head together to setup the pipe to generate mac builds too. So I can actually play it :D
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