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I'd like a component that could swap two lanes if an input matches.
I think it should be a 2 input, 3 output shape. On the input lanes A and B:
A - item template
B - test lane
Outputs:
A - item template discard
B - match lane
C - no match lane
I think there should be 4 variants:
color matcher: accepts colors on both input lanes; outputs to match lane if colors match
shape matcher: color only; if input is a color, match if shape has that color; otherwise match all available quads on the template
shape matcher: shape only; shape input only; match all available quads on template
shape matcher: color and shape; shape input only; match all available quads on template
It would hold both inputs until there was one in each and room on all output lanes, perform the match and then output.
Reasoning: endgame right now is pretty weak. After you supply the last designed shape it gives you a random one. I think it would be nice if you built towards a programmable machine that you input a small loop of item templates that are production prototypes for a much larger build line thing.
The text was updated successfully, but these errors were encountered:
I'd like a component that could swap two lanes if an input matches.
I think it should be a 2 input, 3 output shape. On the input lanes A and B:
Outputs:
I think there should be 4 variants:
It would hold both inputs until there was one in each and room on all output lanes, perform the match and then output.
Reasoning: endgame right now is pretty weak. After you supply the last designed shape it gives you a random one. I think it would be nice if you built towards a programmable machine that you input a small loop of item templates that are production prototypes for a much larger build line thing.
The text was updated successfully, but these errors were encountered: