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Reset default value for Patching.ExcludedAssemblies to string.Empty
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toebeann committed Dec 22, 2023
1 parent c244f5e commit 856acbe
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -38,8 +38,8 @@ Additional assembly search paths =
## Comma-separated list of assembly file names to exclude in the search for references to Unity Audio. Ignored if `Patch type` is not set to `Automatic`.
# Setting type: String
# Default value: Assembly-CSharp, Assembly-CSharp-firstpass, Assembly-UnityScript, Assembly-UnityScript-firstpass
Excluded assemblies = Assembly-CSharp, Assembly-CSharp-firstpass, Assembly-UnityScript, Assembly-UnityScript-firstpass
# Default value:
Excluded assemblies =
## Comma-separated list of additional fully qualified type names which signify the use of Unity Audio. Ignored if `Patch type` is not set to `Automatic`.
# Setting type: String
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2 changes: 1 addition & 1 deletion Shared/BepinexConfigData.cs
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Expand Up @@ -42,7 +42,7 @@ public static class ExcludedAssemblies
{
public static readonly string Name = "Excluded assemblies";
public static readonly string Description = $"Comma-separated list of assembly file names to exclude in the search for references to Unity Audio. Ignored if `{PatchType.Name}` is not set to `{UnityAudio.PatchType.Automatic}`.";
public static readonly string DefaultValue = "Assembly-CSharp, Assembly-CSharp-firstpass, Assembly-UnityScript, Assembly-UnityScript-firstpass";
public static readonly string DefaultValue = string.Empty;
public static readonly object[] Tags = new[]
{
new ConfigurationManagerAttributes() { IsAdvanced = true },
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