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This repository has been archived by the owner on Dec 29, 2017. It is now read-only.
This repository has been archived by the owner on Dec 29, 2017. It is now read-only.

Haptics got reverted on build 55.0.2869.0 Sept 23rd version #101

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mflux opened this issue Sep 27, 2016 · 1 comment
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Haptics got reverted on build 55.0.2869.0 Sept 23rd version #101

mflux opened this issue Sep 27, 2016 · 1 comment

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@mflux
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mflux commented Sep 27, 2016

There seems to be 3 separate / related bugs:

  • gamepad.hapticsActuators got changed back to just gamepad.haptics
  • pulse() is now vibrate() again
  • the max haptics doesn't seem nearly as strong as the Vive is capable of

Possibly a merge issue I'm assuming.

@toji
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toji commented Dec 27, 2017

Closing all bugs in this issue tracker.

This repo was created to track issues in the experimental builds WebVR Chromium builds, which are now deprecated. Chrome Canary for Windows now has much more secure (and hopefully more performant) support for WebVR behind a flag, and Android has had WebVR support as an Origin Trial and behind a flag for a while now.

If this is a performance or correctness bug and you suspect it's still happening, please test against the latest Canary build of Chrome to verify and then file a bug at https://crbug.com. If this is an issue with the API, please review the latest WebXR explainer to see if it's been resolved and file a bug there if not.

Thanks for your interest in VR on the web! We've got an exciting year ahead of us!
--Brandon

@toji toji closed this as completed Dec 27, 2017
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