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SDL #6

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scalarwaves opened this issue Aug 31, 2018 · 2 comments
Open
2 tasks

SDL #6

scalarwaves opened this issue Aug 31, 2018 · 2 comments
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Backends OpenGL and Vulkan backends discussion Discussions and questions glyph graphics related SDL Simple DirectMedia Layer
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@scalarwaves
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scalarwaves commented Aug 31, 2018

Seems like many trackers these days use SDL, the good ones anyway. Pros? Cons? I know their cross platform footprint is huge, and the language is very concise.

  • See Backends #10 for SDL surface discussion
  • HID handling vs winit or with winit
@scalarwaves scalarwaves self-assigned this Aug 31, 2018
@scalarwaves scalarwaves added question discussion Discussions and questions labels Aug 31, 2018
@scalarwaves scalarwaves added this to To do in tonal glyph tracker via automation Aug 31, 2018
@scalarwaves scalarwaves added this to the 0.0.0-alpha milestone Aug 31, 2018
@Teteros
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Teteros commented Oct 18, 2018

SDL2 can output to JACK via SDL_AUDIODRIVER=jack (provided that you output to 32-bit floating point), which is a big thing for pro (latency constrained) audio.

@scalarwaves
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scalarwaves commented Oct 18, 2018

Nice! The number of projects that work with JACK is crazy, so this is definitely a path worth pursuing. As a tracker playing older mods, I would probably find a way to run playback in 16-bit and resample it to 32-bit.

@scalarwaves scalarwaves added this to Sandbox and spec in core Mar 27, 2019
@scalarwaves scalarwaves added SDL Simple DirectMedia Layer Backends OpenGL and Vulkan backends glyph graphics related and removed question labels Mar 30, 2019
@scalarwaves scalarwaves mentioned this issue Mar 30, 2019
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@scalarwaves scalarwaves added this to To do in frontends Oct 3, 2019
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Backends OpenGL and Vulkan backends discussion Discussions and questions glyph graphics related SDL Simple DirectMedia Layer
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