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QuadTreeF

A generic QuadTree implementation where all nodes are stored in the leafs of the tree, and rectangles plus points are stored as floats.

MonoGame

Extensions for MonoGame can be found here

Usage example

  public void Examples() {
    // Create a new tree
    RectangleF bounds = new RectangleF(0, 0, 10, 10); 
    QuadTree<int> tree = new QuadTree<int>(bounds);

    // Add a node to the tree
    tree.Add(0f, 1f, 100); 
    tree.Add(new QuadNode<int>(0f, 1f, 100));

    // Remove a node from the tree
    tree.Remove(1f, 0f);
    tree.Remove(new PointF(1f, 0));

    // Try to get a node from a tree. Will return null if no node is found
    QuadNode<int> node = tree.Search(0f, 1f);
    QuadNode<int> node2 = tree.Search(new PointF(0f, 1f));

    // Check if the tree contains a node at a point
    bool containsNode = tree.Contains(0f, 1f); 
    bool containsNode2 = tree.Contains(new PointF(0f, 1f));

    // Clear all nodes (+ branches and leafs) from tree
    tree.Clear();

    // Check equality of two trees
    bool equals = tree.Equals(tree2);
  }

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A generic quadtree implementation using float values in C#

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