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rotate.im
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rotate.im
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/*
=head1 NAME
rotate.im - implements image rotations
=head1 SYNOPSIS
i_img *i_rotate90(i_img *src, int degrees)
=head1 DESCRIPTION
Implements basic 90 degree rotations of an image.
Other rotations will be added as tuits become available.
=cut
*/
#include "imager.h"
#include "imageri.h"
#include <math.h> /* for floor() */
i_img *i_rotate90(i_img *src, int degrees) {
i_img *targ;
i_img_dim x, y;
i_clear_error();
if (degrees == 180) {
/* essentially the same as flipxy(..., 2) except that it's not
done in place */
targ = i_sametype(src, src->xsize, src->ysize);
if (src->type == i_direct_type) {
#code src->bits <= 8
IM_COLOR *vals = mymalloc(src->xsize * sizeof(IM_COLOR));
for (y = 0; y < src->ysize; ++y) {
IM_COLOR tmp;
IM_GLIN(src, 0, src->xsize, y, vals);
for (x = 0; x < src->xsize/2; ++x) {
tmp = vals[x];
vals[x] = vals[src->xsize - x - 1];
vals[src->xsize - x - 1] = tmp;
}
IM_PLIN(targ, 0, src->xsize, src->ysize - y - 1, vals);
}
myfree(vals);
#/code
}
else {
i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
for (y = 0; y < src->ysize; ++y) {
i_palidx tmp;
i_gpal(src, 0, src->xsize, y, vals);
for (x = 0; x < src->xsize/2; ++x) {
tmp = vals[x];
vals[x] = vals[src->xsize - x - 1];
vals[src->xsize - x - 1] = tmp;
}
i_ppal(targ, 0, src->xsize, src->ysize - y - 1, vals);
}
myfree(vals);
}
return targ;
}
else if (degrees == 270 || degrees == 90) {
i_img_dim tx, txstart, txinc;
i_img_dim ty, tystart, tyinc;
if (degrees == 270) {
txstart = 0;
txinc = 1;
tystart = src->xsize-1;
tyinc = -1;
}
else {
txstart = src->ysize-1;
txinc = -1;
tystart = 0;
tyinc = 1;
}
targ = i_sametype(src, src->ysize, src->xsize);
if (src->type == i_direct_type) {
#code src->bits <= 8
IM_COLOR *vals = mymalloc(src->xsize * sizeof(IM_COLOR));
tx = txstart;
for (y = 0; y < src->ysize; ++y) {
IM_GLIN(src, 0, src->xsize, y, vals);
ty = tystart;
for (x = 0; x < src->xsize; ++x) {
IM_PPIX(targ, tx, ty, vals+x);
ty += tyinc;
}
tx += txinc;
}
myfree(vals);
#/code
}
else {
i_palidx *vals = mymalloc(src->xsize * sizeof(i_palidx));
tx = txstart;
for (y = 0; y < src->ysize; ++y) {
i_gpal(src, 0, src->xsize, y, vals);
ty = tystart;
for (x = 0; x < src->xsize; ++x) {
i_ppal(targ, tx, tx+1, ty, vals+x);
ty += tyinc;
}
tx += txinc;
}
myfree(vals);
}
return targ;
}
else {
i_push_error(0, "i_rotate90() only rotates at 90, 180, or 270 degrees");
return NULL;
}
}
/* linear interpolation */
static i_color interp_i_color(i_color before, i_color after, double pos,
int channels) {
i_color out;
int ch;
pos -= floor(pos);
if (channels == 1 || channels == 3) {
for (ch = 0; ch < channels; ++ch)
out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
}
else {
int total_cover = (1-pos) * before.channel[channels-1]
+ pos * after.channel[channels-1];
total_cover = I_LIMIT_8(total_cover);
if (total_cover) {
double before_alpha = before.channel[channels-1] / 255.0;
double after_alpha = after.channel[channels-1] / 255.0;
double total_alpha = before_alpha * (1-pos) + after_alpha * pos;
for (ch = 0; ch < channels-1; ++ch) {
int out_level = ((1-pos) * before.channel[ch] * before_alpha +
pos * after.channel[ch] * after_alpha) / total_alpha + 0.5;
out.channel[ch] = I_LIMIT_8(out_level);
}
}
out.channel[channels-1] = total_cover;
}
return out;
}
/* hopefully this will be inlined (it is with -O3 with gcc 2.95.4) */
/* linear interpolation */
static i_fcolor interp_i_fcolor(i_fcolor before, i_fcolor after, double pos,
int channels) {
i_fcolor out;
int ch;
pos -= floor(pos);
if (channels == 1 || channels == 3) {
for (ch = 0; ch < channels; ++ch)
out.channel[ch] = (1-pos) * before.channel[ch] + pos * after.channel[ch];
}
else {
double total_cover = (1-pos) * before.channel[channels-1]
+ pos * after.channel[channels-1];
total_cover = I_LIMIT_DOUBLE(total_cover);
if (total_cover) {
double before_alpha = before.channel[channels-1];
double after_alpha = after.channel[channels-1];
double total_alpha = before_alpha * (1-pos) + after_alpha * pos;
for (ch = 0; ch < channels-1; ++ch) {
double out_level = ((1-pos) * before.channel[ch] * before_alpha +
pos * after.channel[ch] * after_alpha) / total_alpha;
out.channel[ch] = I_LIMIT_DOUBLE(out_level);
}
}
out.channel[channels-1] = total_cover;
}
return out;
}
i_img *i_matrix_transform_bg(i_img *src, i_img_dim xsize, i_img_dim ysize, const double *matrix,
const i_color *backp, const i_fcolor *fbackp) {
i_img *result = i_sametype(src, xsize, ysize);
i_img_dim x, y;
int ch;
i_img_dim i, j;
double sx, sy, sz;
if (src->type == i_direct_type) {
#code src->bits <= 8
IM_COLOR *vals = mymalloc(xsize * sizeof(IM_COLOR));
IM_COLOR back;
i_fsample_t fsamp;
#ifdef IM_EIGHT_BIT
if (backp) {
back = *backp;
}
else if (fbackp) {
for (ch = 0; ch < src->channels; ++ch) {
fsamp = fbackp->channel[ch];
back.channel[ch] = fsamp < 0 ? 0 : fsamp > 1 ? 255 : fsamp * 255;
}
}
#else
#define interp_i_color interp_i_fcolor
if (fbackp) {
back = *fbackp;
}
else if (backp) {
for (ch = 0; ch < src->channels; ++ch)
back.channel[ch] = backp->channel[ch] / 255.0;
}
#endif
else {
for (ch = 0; ch < src->channels; ++ch)
back.channel[ch] = 0;
}
for (y = 0; y < ysize; ++y) {
for (x = 0; x < xsize; ++x) {
/* dividing by sz gives us the ability to do perspective
transforms */
sz = x * matrix[6] + y * matrix[7] + matrix[8];
if (fabs(sz) > 0.0000001) {
sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
else {
sx = sy = 0;
}
/* anything outside these ranges is either a broken co-ordinate
or outside the source */
if (fabs(sz) > 0.0000001
&& sx >= -1 && sx < src->xsize
&& sy >= -1 && sy < src->ysize) {
if (sx != (i_img_dim)sx) {
if (sy != (i_img_dim)sy) {
IM_COLOR c[2][2];
IM_COLOR ci2[2];
for (i = 0; i < 2; ++i)
for (j = 0; j < 2; ++j)
if (IM_GPIX(src, floor(sx)+i, floor(sy)+j, &c[j][i]))
c[j][i] = back;
for (j = 0; j < 2; ++j)
ci2[j] = interp_i_color(c[j][0], c[j][1], sx, src->channels);
vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
}
else {
IM_COLOR ci2[2];
for (i = 0; i < 2; ++i)
if (IM_GPIX(src, floor(sx)+i, sy, ci2+i))
ci2[i] = back;
vals[x] = interp_i_color(ci2[0], ci2[1], sx, src->channels);
}
}
else {
if (sy != (i_img_dim)sy) {
IM_COLOR ci2[2];
for (i = 0; i < 2; ++i)
if (IM_GPIX(src, sx, floor(sy)+i, ci2+i))
ci2[i] = back;
vals[x] = interp_i_color(ci2[0], ci2[1], sy, src->channels);
}
else {
/* all the world's an integer */
if (IM_GPIX(src, sx, sy, vals+x))
vals[x] = back;
}
}
}
else {
vals[x] = back;
}
}
IM_PLIN(result, 0, xsize, y, vals);
}
myfree(vals);
#undef interp_i_color
#/code
}
else {
/* don't interpolate for a palette based image */
i_palidx *vals = mymalloc(xsize * sizeof(i_palidx));
i_palidx back = 0;
i_color min;
int minval = 256 * 4;
i_img_dim ix, iy;
i_color want_back;
i_fsample_t fsamp;
if (backp) {
want_back = *backp;
}
else if (fbackp) {
for (ch = 0; ch < src->channels; ++ch) {
fsamp = fbackp->channel[ch];
want_back.channel[ch] = fsamp < 0 ? 0 : fsamp > 1 ? 255 : fsamp * 255;
}
}
else {
for (ch = 0; ch < src->channels; ++ch)
want_back.channel[ch] = 0;
}
/* find the closest color */
for (i = 0; i < i_colorcount(src); ++i) {
i_color temp;
int tempval;
i_getcolors(src, i, &temp, 1);
tempval = 0;
for (ch = 0; ch < src->channels; ++ch) {
tempval += abs(want_back.channel[ch] - temp.channel[ch]);
}
if (tempval < minval) {
back = i;
min = temp;
minval = tempval;
}
}
for (y = 0; y < ysize; ++y) {
for (x = 0; x < xsize; ++x) {
/* dividing by sz gives us the ability to do perspective
transforms */
sz = x * matrix[6] + y * matrix[7] + matrix[8];
if (abs(sz) > 0.0000001) {
sx = (x * matrix[0] + y * matrix[1] + matrix[2]) / sz;
sy = (x * matrix[3] + y * matrix[4] + matrix[5]) / sz;
}
else {
sx = sy = 0;
}
/* anything outside these ranges is either a broken co-ordinate
or outside the source */
if (abs(sz) > 0.0000001
&& sx >= -0.5 && sx < src->xsize-0.5
&& sy >= -0.5 && sy < src->ysize-0.5) {
/* all the world's an integer */
ix = (i_img_dim)(sx+0.5);
iy = (i_img_dim)(sy+0.5);
if (!i_gpal(src, ix, ix+1, iy, vals+x))
vals[i] = back;
}
else {
vals[x] = back;
}
}
i_ppal(result, 0, xsize, y, vals);
}
myfree(vals);
}
return result;
}
i_img *i_matrix_transform(i_img *src, i_img_dim xsize, i_img_dim ysize, const double *matrix) {
return i_matrix_transform_bg(src, xsize, ysize, matrix, NULL, NULL);
}
static void
i_matrix_mult(double *dest, const double *left, const double *right) {
int i, j, k;
double accum;
for (i = 0; i < 3; ++i) {
for (j = 0; j < 3; ++j) {
accum = 0.0;
for (k = 0; k < 3; ++k) {
accum += left[3*i+k] * right[3*k+j];
}
dest[3*i+j] = accum;
}
}
}
i_img *i_rotate_exact_bg(i_img *src, double amount,
const i_color *backp, const i_fcolor *fbackp) {
double xlate1[9] = { 0 };
double rotate[9];
double xlate2[9] = { 0 };
double temp[9], matrix[9];
i_img_dim x1, x2, y1, y2, newxsize, newysize;
/* first translate the centre of the image to (0,0) */
xlate1[0] = 1;
xlate1[2] = src->xsize/2.0;
xlate1[4] = 1;
xlate1[5] = src->ysize/2.0;
xlate1[8] = 1;
/* rotate around (0.0) */
rotate[0] = cos(amount);
rotate[1] = sin(amount);
rotate[2] = 0;
rotate[3] = -rotate[1];
rotate[4] = rotate[0];
rotate[5] = 0;
rotate[6] = 0;
rotate[7] = 0;
rotate[8] = 1;
x1 = ceil(fabs(src->xsize * rotate[0] + src->ysize * rotate[1]));
x2 = ceil(fabs(src->xsize * rotate[0] - src->ysize * rotate[1]));
y1 = ceil(fabs(src->xsize * rotate[3] + src->ysize * rotate[4]));
y2 = ceil(fabs(src->xsize * rotate[3] - src->ysize * rotate[4]));
newxsize = x1 > x2 ? x1 : x2;
newysize = y1 > y2 ? y1 : y2;
/* translate the centre back to the center of the image */
xlate2[0] = 1;
xlate2[2] = -newxsize/2.0;
xlate2[4] = 1;
xlate2[5] = -newysize/2.0;
xlate2[8] = 1;
i_matrix_mult(temp, xlate1, rotate);
i_matrix_mult(matrix, temp, xlate2);
return i_matrix_transform_bg(src, newxsize, newysize, matrix, backp, fbackp);
}
i_img *i_rotate_exact(i_img *src, double amount) {
return i_rotate_exact_bg(src, amount, NULL, NULL);
}
/*
=back
=head1 AUTHOR
Tony Cook <tony@develop-help.com>
=head1 SEE ALSO
Imager(3)
=cut
*/