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DMX experiment for programmatically building lighting scenes 🏮 Current state: DRAFT

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🏮 Luxy - a DMX playground

A fun experiment in Node and Typescript fueled by taking one look at dmx-ts and wanting to make my live show lighting scenes more streamlined and interesting.

🥪 Background for why I'm working on this

  1. I've got a Sumger RGBW DMX laser unit that I use for visuals at Reset shows and I haven't been able to squeeze the full potential out of it with software like LightKey.
  2. We've got a ton of DMX fixtures at the Reset venue which I'd love to orchestrate together with creative animations using my DMXking USB interface.
  3. Setting up a complex DMX universe in existing GUI DMX programs became unintuitive & cost prohibitive, so I wanna learn everything from the ground up and build my own DMX controller along the way

🔨 Contributing

You know what's up:

pnpm install

You'll need a USB DMX interface and a DMX-controllable lighting fixture. If you're running something other than a DMXking interface, you may need to tweak the related interfacePort and driver config in the index.ts file. Refer to dmx-ts for more info there. The next step will also help you identify your interface if you're uncertain.

Once situated equipment-wise, this will pull your plugged-in devices into a port.json file:

pnpm prestart

The program then reads from that file and runs your dev server, outputting DMX commands to your interface:

pnpm start

When you're done, this script removes your port.js file:

pnpm poststart

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DMX experiment for programmatically building lighting scenes 🏮 Current state: DRAFT

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