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Introduction ------------ These applications are used to demonstrate texture streaming with the SGX GPU on the OMAP4 SoC utilizing the the V4L2-GFX driver built again a Linux kernel. These apps are developed on both Linux & Android. Dependencies ------------ All the applications need the V4L2-GFX driver installed. The applications need the header file for private ioctls to the V4L2-GFX driver see: https://github.com/tonylo/v4l2-gfx/tree/master/include/linux/omap_v4l2_gfx.h v4l2_gfx_client --------------- Unit tests for the V4L2-GFX driver. It can also memcpy frames from a raw NV12 file to the V4L2-GFX device. gles1_texture_player -------------------- GLES1 application demonstrating texture streaming. This will just stream a flat video image, so is useful to see the basic throughput of a video stream without the overhead of 3D effects. Sub-directories: src Common native C source code android Build an Android APK and a C shared library used with JNI linux Null window build Running gles1_texture_player (Linux) ------------------------------------ Start the gles1_texture_player application from the command line. You should see a message "Waiting for MM device". At this point you need to start a V4L2 client application decoding to the V4L2-GFX device. If the V4L2-GFX device node is /dev/video100 (usually it is), ensure that the decoding application has permission to write to the device. Here is an example using GStreamer (From a Ubuntu-Maverick OMAP image with a working GStreamer setup): gst-launch playbin2 uri=file:///home/ubuntu/batman_begins_1080p.mov video-sink="fpsdisplaysink text-overlay=false video-sink=v4l2sink\ device=/dev/video100\ min-queued-bufs=3" You can also use the v4l2_gfx_client as mentioned above, although consider that the system performance will be severely effected by the app having to copy frames to V4L2 memory mapped buffers. For example: v4l2_gfx_client -f 320x240.nv12 -w 320 -h 240 gles2_texture_player -------------------- GLES2 texture streaming application, similar to GLES1 except a simple 3D effect is applied. Sub-directories: src Common native C source code android Build an Android APK and a C shared library used with JNI linux Null window build
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