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We calculate the orientation value of each pixel (i.e., a unit vector). If the turning angle between a pixel $u$ and $v_t$ larger than a threshold, we can know that a curve road is met.
This is implemented in our code. Each edge object has an attribute orientation to record corresponding information.
Thank you very much for your reply. I understand the question.
Hi Yan,
We calculate the orientation value of each pixel (i.e., a unit vector). If the turning angle between a pixel u and vt larger than a threshold, we can know that a curve road is met.
This is implemented in our code. Each edge object has an attribute orientation to record corresponding information.
Thank you very much for your reply. I understand the question.
If there are some turning points ahead, we find the turning point that is closest to vt as (vt1+1)∗ (subfigure (b) of Fig. 7).
How did you achieve this? Is the implementation of this step in the published code?
I understand that the path has been simplified in the process of creating the graph.
We look forward to your reply.
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