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Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
This operator manages NATS clusters atop Kubernetes, automating their creation and administration.
This package contains the common extensions we use in our projects.
Maestro: Kubernetes Game Room Scheduler
The router for mystack
Mystack creates a personal stack of predefined services on kubernetes
The CLI for Deis Workflow
The Go SDK for the Deis Controller API
A leaderboard backend using redis
a client sdk for pitaya game server framework
The CLI for mystack
khan will drive all your enemies to the sea (and also take care of your game's clans)!
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
this repository contains the proto files for pitaya projects
Go ETL using Ratchet
This repo contains a Go shared lib with pitaya's cluster logic for using in other programming languages
a cli repl client for pitaya, great for testing servers during development
Deis Workflow Controller (API)
EMQ Autentication with MongoDB
The Release Project for EMQ 2.0
Buildpack application builder for Deis Workflow
Edge router for Deis Workflow
Sidekiq compatible background workers in golang
A simple bridge from HTTP to MQTT developed in Go
Maestro command line interface
Node Jaeger client extended with context propagation and external libs patches