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Epic Clash of Time and Space (ECTS)

Project Overview

Epic Clash of Time and Space (ECTS) is a university project implemented using MonoGame.

Start_Background

Game Description

Enter the world of Epic Clash of Time and Space and find yourself aboard a wrecked starship on an unknown, hostile world far from home. Guide the members of your crew as they try to get your ship flying again.

Establish your base amidst the ancient ruins of an alien civilization and spend your days searching the area for valuable resources before night falls. As the sun goes down, the rightful inhabitants of this planet will come out of their hiding places and do their utmost to destroy you and your crew along with your ship. The longer you manage to fight against these monsters, the more angry and dogged your opponents will become, who are far superior to your crew in numbers.

It all depends on the right strategy. Decide which walls you can fortify best and how many resources you have left from the day's yield to repair the damage to the spaceship or clone more crew members. One thing is clear: You and your crew cannot stay on this world forever. Sooner or later you will be defeated if you do not flee.

Will you be able to leave this hostile hell world with a repaired ship? Or will you lead your crew into the doom and allow your enemies to destroy the ship for good?

What is MonoGame?

MonoGame is an open-source framework used for developing cross-platform games. It is widely used by game developers to create 2D and 3D games for various platforms, including Windows, macOS, Linux, Android, iOS, and more.

Setting up MonoGame in Visual Studio

To set up MonoGame in Visual Studio, follow these steps:

  1. Install Visual Studio: If you don't have Visual Studio installed, download and install it from the Visual Studio website.

  2. Install MonoGame Project Templates: Open Visual Studio and go to "Extensions" -> "Manage Extensions." Search for "MonoGame Project Templates" and install it.

  3. Create a New MonoGame Project: In Visual Studio, create a new project and select the "MonoGame (Cross-Platform)" project template. Follow the project creation wizard.

  4. Build and Run: You can now build and run your MonoGame project in Visual Studio.

Screenshots

  • Menu 2023-09-29 21_45_51-ECTS 2023-09-29 21_46_12-ECTS
  • Achievements 2023-09-29 21_50_29-ECTS
  • Instructions 2023-09-29 21_49_19-ECTS
  • Gameplay 2023-09-29 21_47_00-ECTS 2023-09-29 21_48_56-ECTS

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