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Well ok, this idea is strange ;)
What I request would be an possibility to convert a GPX track (say a motorbike) to some line/paths objects in the scene coordinate system, that can be used later on, to animate cameras etc.
Another application would be to use eWorld to convert netlists to animation paths. This can be used, to control the behaviour of swarms like pedestrians or cars within the final scene.
The text was updated successfully, but these errors were encountered:
We already gave that a try. I even have some really small camera flights of Passau, however, there's still much work to do.
Once, Tordanik likes a clean design, not the ugly hacks I produced. We'd like to have more than just GPX tracks, e.g. camera rotation, flights,... all this has to be command line compatible, too. And finally the projection code in OSM2World needs some major rework for this task.
Sounds great :) Please keep in mind, that this doesn't has to be that feature rich, as IMHO most designers are able to design animation paths using e.g. Blender3D. But this would make it easier esp. for newbies to create realistic animations with real accelerations in the right scenario (driving through the streets)
Well ok, this idea is strange ;)
What I request would be an possibility to convert a GPX track (say a motorbike) to some line/paths objects in the scene coordinate system, that can be used later on, to animate cameras etc.
Another application would be to use eWorld to convert netlists to animation paths. This can be used, to control the behaviour of swarms like pedestrians or cars within the final scene.
The text was updated successfully, but these errors were encountered: