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- Added AutoSave before generation functionality to Other panel - Removed strip_empty_exclude function - Modified Exporter to work with new Material Randomizer layout - Added Enable Materials option in logicafyDNAsingle function in preparation for Material Randomizer Logic - Materials are no longer formatted like Variants, the Material List is now a dictionary where the keys are the names of the Materials and the values are the Rarity percentages. Each Variant in the Materials.json file can have a different list with different rarity values that are selected for only that variant. Material file format: ``` { "Variant Name": { "Material List": { "Material Name 1": 90, "Material Name 2": 5, "Material Name 3": 1, "Material Name 4": 4 }, "Variant Objects": [] } } ```
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Unfortunately I'm trying from 4 days to make is work the script is not loading or taking material from the material lists, Please let me know how I can it done because I'm stuck in between the project.
Literally watching your video 12th time.
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Same situation here, trying all day and still can’t make it work
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Got to know it will work on Blender 3.1.2
and try this form of material conditioning
`{
"Torus Small_1_0": {
"Material List": {
"Red_2":50
},
"Variant Objects": []
},
}
`
Use 0 as the reality for random condition