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Oolon

Circle CI

Now, it is such a bizarrely improbable coincidence that anything so mind-bogglingly useful could have evolved purely by chance that some have chosen to see it as the final proof of the NON-existence of God. The argument goes something like this:

"I refuse to prove that I exist," says God, "for proof denies faith, and without faith I am nothing."

"But," says Man, "the Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves that You exist, and so therefore, by Your own arguments, You don't. QED"

"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic.

"Oh, that was easy," says Man, and for an encore goes on to prove that black is white and gets himself killed on the next zebra crossing.

Well, That About Wraps It Up For God - Oolon Colluphid / Hitchikers Guide to the Galaxy - Douglas Adams

TL;DR

Oolon is a purely declarative language for building systems that manage state over time. Based on the Bloom language (developed by the BOOM team at Berkeley UC) it embraces the disorder in systems in both its semantics and execution.

Implemented as a data oriented DSL for both Clojure and ClojureScript; Oolon heavily leans on DataScript for its internal state and operation. The data orientated DSL means that using Oolon in Java and JavaScript is a simple matter of exchanging data (except that, right now, it's a pain in the butt).

Oolon can be used to build distributed systems, user interfaces and anything that involves dealing with ansynchrony.

Clojure/ClojureScript

Installation

Git

git clone https://github.com/totalperspective/oolon.git
cd oolon
lein install

Clojars

Coming Soon

Leiningen

:require [[totalperspective/oolon "0.4.0"]
          [datascript "0.13.3"]]

Usage

(ns oolon-intro
  (:require [oolon.core :as o]))

To use Oolon you must first define some modules, then compose them together into an agent.

Modules

A module is a collection of related state (represented as tables) some rules that define how they change and other modules that they depend on.

(def my-module
  (o/module
   :my-module
   [:state
    table1
    table2
    .
    .
    tableN
    :import
    module1
    module2
    .
    .
    moduleN
    :rules
    rule1
    rule2
    .
    .
    ruleM]))
Tables

Tables in Oolon are semantically similar to tables in traditional SQL databases. They have a name and a schema:

(def todos (o/table                 ;; Table type
            :todo-item              ;; Table name
            {:id :uuid}             ;; Key attributes
            {:content :string       ;; Value attributes
             :complete :boolean}))

The main difference is that Oolon refers to the records in a table as facts rather than rows and the flieds as attributes rather than columns.

Currently there are 3 distinct types of table:

Persistent Tables (table ...)
These tables persist facts until they are explicitly deleted.

Scratch Tables (scratch ...)
These tables persist facts until the start of the next execution step.

Channels (channel ...)
These represent communication outside of the agent. Incoming facts have the same semantics as facts in a scratch table. Outgoing facts are placed in an output buffer for dispatch.

Loopback (loopback ...) This is a special channel that loop back a message to a module.

Interfaces (input ...) (output ...) These are scratch tables that allow modules to communicate with each other.

Halt Halt is an internal table which can be used to stop the execution of a module. To do this assert the fact [:halt {:kill true}]. The agent will stop exeution on the next tick.

Rules

Rules are use to define new facts based on currently known facts. Facts are added, rules are triggered and (potentially) new facts are added. This process is repeated until no more new rules are generated and a fixed point is reached (quiescence).

Rules in Oolon have the same sematics as traditional Datalog, however, the syntax is based on the Datomic dialect of Datalog (a tutorial can be found here). In fact, rules in Oolon are converted directly into Datomic Datalog queries prior to execution.

As with traditional Datalog, Oolon rules have a head and a body. The head must match an existing table fact, however, the body can be a mixture of facts and Datomic Datalog:

(def make-path
  (o/rule
   [:path {:src :?src, :via :?via, :dst :?dst, :cost :?cost}]
   [[:link {:src :?src, :dst :?via, :cost :?link-cost}]
    [:path {:src :?via, :dst :?dst, :cost :?path-cost}]
    '[(+ ?link-cost ?path-cost) ?cost]]))

The above rule defines the transative clojure of paths over links. Notice that we don't need to use all attributes of a fact in a rule if we don't care about it. Additionally we can call any clojure function and assign it's output to a variable.

NOTE: To avoid unnecesarry quoting, both :_ and :?... are converted to symbols. This will only work for facts (at present), hence the quoted form for the call to +.

Currently there are 3 distinct types of rule:

Instantaneous Insert (rule ...)
When these rules fire the resulting facts are added to the target table immediately.

Deferred Insert (rule+ ...)
When these rules fire the resulting facts are added to the target table at the start of the next timestep.

Deferred Delete (rule- ...) When these rules fire the resulting facts are removed from the target table at the start of the next timestep. Additionally, any facts derived from these facts are also removed.

Deferred Update (Upsert) (rule+- ...) Performs an update of a fact, equivalent to:

(rule- ...)
(rule+ ...)

Asynchonous (rule> ...)
When these rules fire the resulting facts are added to the target table at the end of the current timestep and cleared before the next. These are the only way to send facts to a channel.

Agents

Agents provide a way to connect one or modules to a database backend and then manages the execution of the modules.

(ns oolon-intro
  (:require [oolon.core :as o]
            [oolon.db.datascript :as ds]))

(def module1 (o/module ...))
(def module2 (o/module ...))
(def my-schema ...)
(def conn (ds/create-conn my-schema))
(def agnt (o/agent :test conn
                   [module1
                    module2]))
(o/start! agnt)
Execution

The execution of an agent follows a simple loop:

  1. Add any new facts to the the agent.
  2. Tick!
  3. Dispatch any outgoing facts.
  4. Repeat.

Facts in and out take the same form as in rules:

[:table-name {:attr1 val1 :attr2 val2}]
(defn tick-agent! [agnt new-facts]
  (let [agnt (reduce o/+fact agnt new-facts)]
    (o/tick! agnt)
    [agnt (o/out agnt)]))

(defn run-agent [agnt]
  (loop [agnt agnt]
    (let [new-facts (get-new-facts ...)
          [agnt out] (tick-agent! agnt new-facts)]
      (dispatch out)
      (recur agnt))))

This can be run in a core.async go loop or anything you like.

Java/JavaScript

Coming Soon

Datomic Backend

Coming Soon

License

Copyright © 2015 Bahul Neel Upadhyaya

Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.