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Suggestion: Online Resident Requirement Before Beginning Siege. #19

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MoistPencil opened this issue Jan 12, 2021 · 1 comment
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enhancement New feature or request

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@MoistPencil
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MoistPencil commented Jan 12, 2021

I run a GeoPolitical Towny Server and I think the best and last needed feature this system needs is a required nation members online numeral before starting a siege.

For example; Lets say I can configure it so that a town cannot starting a siege another town until the town they are attempting to siege has maybe 3 nation members online so they can alert the rest of there offline nation and fully know/understand the siege has happened.

This will discourage and lightly stop afk towns from being sieged. This will keep a town from lets say starting a siege on a town at 12AM and not a single town/nation member logging on until 7 in the morning and have just had there town unknowingly sieged for about 7hours.

@MoistPencil MoistPencil added the enhancement New feature or request label Jan 12, 2021
@Goosius1
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Goosius1 commented Jan 13, 2021

Hi,

This type of feature is already used by some others systems, I can't remember which ones.
It has some very serious problems.

To summarize, it encourages players to NOT play on your server, and NOT to use the nation feature to its fullest.

Examples:

  1. Say I'm the 3rd player of a nation online, and I see a much stronger enemy approaching my town. Well I guarantee I will log off immediately and wait until they go away. Maybe I will go play on a different server while I am waiting.
  2. Similarly, if the limit is 3, I will try if possible to keep my nation size to 2. Other players might be effectively in the nation, but I will keep them off the books, in order to keep my nation immune. I have heard examples of this type of thing actually happening in other war system, with servers full of strictly 1 player towns.

To address the specific issue of a 12am-7am attack......well to do this would technically require at least one member of the besieging army to be online throughout the time. Either they are using an AFK machine (which you should counter with an anti-cheat plugin), or they genuinely have soldiers or allied soldiers playing at that time (which can be countered by getting in cross timezone allies)

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