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Please explain your feature request to the best of your abilities:
Hello,
I tried the siege war mode. It is pretty good, but i feel it lacks some global feedbacks.
1/ A scoreboard to display some basic informations about the current siege could be good.
You could display it if you are:
- near a banner
- if you are in a town that is sieged
if your nation have multiple town that are sieged, as a resident it would only display the town you are currently in.
2/ Maybe a dedicated command for the siege. I feel like its weird as an attack to type /t to have siege informations. Some town names can be complicated and some servers doesnt have auto completion.
If you are near a banner, the /siege command could display informations about the banner you are close to. If you are not close a banner, it could display a list of cities you are currently sieging. And in this case, you would have to type /siege to get informations about the siege only.
The text was updated successfully, but these errors were encountered:
LlmDl
transferred this issue from TownyAdvanced/Towny
Jan 3, 2021
Please explain your feature request to the best of your abilities:
Hello,
I tried the siege war mode. It is pretty good, but i feel it lacks some global feedbacks.
1/ A scoreboard to display some basic informations about the current siege could be good.
You could display it if you are:
- near a banner
- if you are in a town that is sieged
if your nation have multiple town that are sieged, as a resident it would only display the town you are currently in.
2/ Maybe a dedicated command for the siege. I feel like its weird as an attack to type /t to have siege informations. Some town names can be complicated and some servers doesnt have auto completion.
If you are near a banner, the /siege command could display informations about the banner you are close to. If you are not close a banner, it could display a list of cities you are currently sieging. And in this case, you would have to type /siege to get informations about the siege only.
The text was updated successfully, but these errors were encountered: