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Currently all shapes use DUMMY_CUBE_SPRITES as the dummy sprite set when the texture is loading. Although inconsistent, this does not appear to be problematic since cube is the shape with the most sprites (6) compared to cylinder (3) and sphere (1).
shape::Unit::contains
shape::Unit::between
forCylinder
#151shape::Unit::bb_under
curve.svg
:f(x, y) = (cos 2x pi, sin 2x pi, y)
top.svg
andbottom.svg
:f(x, y) = (x, y, 0 or 1)
, area beyond unit circle unusedshape::Cube
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