A managed common-language runtime wrapper for the Autodesk FBX SDK 2015. Enables developers writing in C# or any other .NET supported language to work with the FBX SDK without having to use any other aspect of the CLR's platform invocation services.
- Import and save scenes
- Modify cameras, attributes, nodes and more.
- Comprehensive wrapper of most of the features documented by the FBX SDK.
- To be useable with the Arcane Dreams MonoGame fork that is actively being worked on.
- To be used in conjunction with MonoGame for importing the FBX file asset type and retrieving more indepth information about files imported through the API.