A data-driven inventory system built in C++ for Unreal Engine games.
- Multiplayer
- Optimized
- Modular
- Data-driven (DataAssets)
- Did I say multiplayer?
- Download the project into your Plugins directory in the project.
- Add CInventoryComponent to your character.
- Use
AddItem
,RemoveItem
,MoveItem
,DropItem
,ConsumeItem
, etc - ???
I've wanted to rebuild my old inventory system for a while and playing New World has inspired me to do it. I really like the way they did their inventory so I figured why not try to rebuild it in Unreal?
MIT.
tl;dr Basically do anything you want with this, but leave my name alone.