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## Session Plan | ||
*Jan 9, 2021* | ||
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**Goal** | ||
- Introduce concept of "turns" | ||
- When player executes an action, it's also trigger an end of the players turn | ||
- Provide a complex action that processes the players action and then executes the turn logic | ||
- Introduce concept of AI processing for characters | ||
- AI can trigger "moves" | ||
- Moves can attack player (or other characters) | ||
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**Bonus Round** | ||
- Character can enter a name | ||
- Stats UI displaying some basic information | ||
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**Refactor Fun** | ||
- Game set up should be in the *rules* folder and a complex action that configures the state | ||
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### Notes | ||
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```mermaid | ||
graph LR; | ||
A-->B | ||
``` |
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