generated from treeform/nimtemplate
-
Notifications
You must be signed in to change notification settings - Fork 28
/
bindings.nim
313 lines (276 loc) · 7.27 KB
/
bindings.nim
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
import genny, pixie, pixie/internal, unicode
var lastError: ref PixieError
proc takeError(): string =
result = lastError.msg
lastError = nil
proc checkError(): bool =
result = lastError != nil
type
Vector2* = object
x*, y*: float32
Matrix3* = object
values*: array[9, float32]
proc matrix3(): Matrix3 =
cast[Matrix3](mat3())
proc mul(a, b: Matrix3): Matrix3 =
cast[Matrix3](cast[Mat3](a) * cast[Mat3](b))
proc translate(x, y: float32): Matrix3 =
cast[Matrix3](translate(vec2(x, y)))
proc rotate(angle: float32): Matrix3 =
cast[Matrix3](rotate(angle))
proc scale(x, y: float32): Matrix3 =
cast[Matrix3](scale(vec2(x, y)))
proc inverse(m: Matrix3): Matrix3 =
cast[Matrix3](inverse(cast[Mat3](m)))
proc parseColor(s: string): Color {.raises: [PixieError]} =
try:
result = parseHtmlColor(s)
except:
raise currentExceptionAsPixieError()
proc drawImage2(
ctx: Context, image: Image, dx, dy, dWidth, dHeight: float32
) {.raises: [PixieError].} =
ctx.drawImage(image, dx, dy, dWidth, dHeight)
proc drawImage3(
ctx: Context,
image: Image,
sx, sy, sWidth, sHeight,
dx, dy, dWidth, dHeight: float32
) {.raises: [PixieError].} =
ctx.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight)
exportConsts:
defaultMiterLimit
autoLineHeight
exportEnums:
FileFormat
BlendMode
PaintKind
WindingRule
LineCap
LineJoin
HorizontalAlignment
VerticalAlignment
TextCase
exportProcs:
checkError
takeError
exportObject Vector2:
discard
exportObject Matrix3:
constructor:
matrix3
procs:
mul(Matrix3, Matrix3)
exportObject Rect:
discard
exportObject Color:
discard
exportObject ColorStop:
discard
exportObject TextMetrics:
discard
exportObject ImageDimensions:
discard
exportSeq seq[float32]:
discard
exportSeq seq[Span]:
procs:
typeset(seq[Span], Vec2, HorizontalAlignment, VerticalAlignment, bool)
layoutBounds(seq[Span])
exportRefObject Image:
fields:
width
height
constructor:
newImage(int, int)
procs:
writeFile(Image, string)
copy(Image)
getColor
setColor
fill(Image, Color)
fill(Image, Paint)
isOneColor(Image)
isTransparent(Image)
isOpaque(Image)
flipHorizontal
flipVertical
rotate90
subImage(Image, int, int, int, int)
subImage(Image, Rect)
minifyBy2(Image, int)
magnifyBy2(Image, int)
applyOpacity(Image, float32)
invert(Image)
ceil(Image)
blur(Image, float32, Color)
resize(Image, int, int)
shadow(Image, Vec2, float32, float32, Color)
superImage
draw(Image, Image, Mat3, BlendMode)
fillGradient
fillText(Image, Font, string, Mat3, Vec2, HorizontalAlignment, VerticalAlignment)
fillText(Image, Arrangement, Mat3)
strokeText(Image, Font, string, Mat3, float32, Vec2, HorizontalAlignment, VerticalAlignment, LineCap, LineJoin, float32, seq[float32])
strokeText(Image, Arrangement, Mat3, float32, LineCap, LineJoin, float32, seq[float32])
fillPath(Image, Path, Paint, Mat3, WindingRule)
strokePath(Image, Path, Paint, Mat3, float32, LineCap, LineJoin, float32, seq[float32])
newContext(Image)
opaqueBounds
exportRefObject Paint:
fields:
kind
blendMode
opacity
color
image
imageMat
gradientHandlePositions
gradientStops
constructor:
newPaint(PaintKind)
procs:
copy(Paint)
exportRefObject Path:
constructor:
newPath
procs:
copy(Path)
transform(Path, Mat3)
addPath(Path, Path)
closePath(Path)
computeBounds(Path)
fillOverlaps
strokeOverlaps
moveTo(Path, float32, float32)
lineTo(Path, float32, float32)
bezierCurveTo(Path, float32, float32, float32, float32, float32, float32)
quadraticCurveTo(Path, float32, float32, float32, float32)
ellipticalArcTo(Path, float32, float32, float32, bool, bool, float32, float32)
arc(Path, float32, float32, float32, float32, float32, bool)
arcTo(Path, float32, float32, float32, float32, float32)
rect(Path, float32, float32, float32, float32)
roundedRect(Path, float32, float32, float32, float32, float32, float32, float32, float32, bool)
ellipse(Path, float32, float32, float32, float32)
circle(Path, float32, float32, float32)
polygon(Path, float32, float32, float32, int)
exportRefObject Typeface:
fields:
filePath
procs:
ascent
descent
lineGap
lineHeight
hasGlyph
getGlyphPath
getAdvance
getKerningAdjustment
newFont
exportRefObject Font:
fields:
typeface
size
lineHeight
paints
paint
textCase
underline
strikethrough
noKerningAdjustments
procs:
copy(Font)
scale(Font)
defaultLineHeight
typeset(Font, string, Vec2, HorizontalAlignment, VerticalAlignment, bool)
layoutBounds(Font, string)
exportRefObject Span:
fields:
text
font
constructor:
newSpan
exportRefObject Arrangement:
procs:
layoutBounds(Arrangement)
computeBounds(Arrangement, Mat3)
exportRefObject Context:
fields:
image
fillStyle
strokeStyle
globalAlpha
lineWidth
miterLimit
lineCap
lineJoin
font
fontSize
textAlign
constructor:
newContext(int, int)
procs:
save
saveLayer
restore
beginPath
closePath(Context)
fill(Context, WindingRule)
fill(Context, Path, WindingRule)
clip(Context, WindingRule)
clip(Context, Path, WindingRule)
stroke(Context)
stroke(Context, Path)
measureText
getTransform
setTransform
transform(Context, Mat3)
resetTransform
getLineDash
setLineDash
drawImage(Context, Image, float32, float32)
drawImage2
drawImage3
moveTo(Context, float32, float32)
lineTo(Context, float32, float32)
bezierCurveTo(Context, float32, float32, float32, float32, float32, float32)
quadraticCurveTo(Context, float32, float32, float32, float32)
arc(Context, float32, float32, float32, float32, float32, bool)
arcTo(Context, float32, float32, float32, float32, float32)
rect(Context, float32, float32, float32, float32)
roundedRect(Context, float32, float32, float32, float32, float32, float32, float32, float32)
ellipse(Context, float32, float32, float32, float32)
circle(Context, float32, float32, float32)
polygon(Context, float32, float32, float32, int)
clearRect(Context, float32, float32, float32, float32)
fillRect(Context, float32, float32, float32, float32)
strokeRect(Context, float32, float32, float32, float32)
strokeSegment(Context, float32, float32, float32, float32)
fillText(Context, string, float32, float32)
strokeText(Context, string, float32, float32)
translate(Context, float32, float32)
scale(Context, float32, float32)
rotate(Context, float32)
isPointInPath(Context, float32, float32, WindingRule)
isPointInPath(Context, Path, float32, float32, WindingRule)
isPointInStroke(Context, float32, float32)
isPointInStroke(Context, Path, float32, float32)
exportProcs:
decodeImage
decodeImageDimensions
readImage
readImageDimensions
readTypeface
readFont
parsePath
miterLimitToAngle
angleToMiterLimit
parseColor
translate(float32, float32)
rotate(float32)
scale(float32, float32)
inverse(Matrix3)
snapToPixels
mix(Color, Color, float32)
writeFiles("bindings/generated", "Pixie")
include generated/internal