Beta 7
Improvements:
- Increased exporting performance for packing wireframe stage.
- Wireframe Snap parameter for Rigid part helpers exposes spline wireframe knot to vertex snap strength.
Bugfixes:
- Null VMeshRef pointers no longer crash when imported (mesh reference points to null mesh ID).
- Wireframe spline knots missing matching vertices will not cause exporting error but instead issue warning message in MAXLancer log.
- 3db part name is now "0x0" instead of empty string, while the latter is legit object name in 3ds max it is rather inconvenient. This affect sub-object names too. Both old and new name work the same.
- Hardpoint hulls for .3db have correct names when imported (previously they would have null part name instead).
- VMeshRef default radius set to 0.0 instead of 1.0 (previously this caused problems for icon/ui models).
- Texture library routines no longer write "Texture count" entry as it causes warning in game log.