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Release candidate 0.95

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@treewyrm treewyrm released this 09 Jul 10:07
· 23 commits to master since this release

Aside from deformable models the support for rigid models is largely finished. Next release probably will be proper 1.0 to wrap up and finish the project.

  • Compressor and decompressor from Nvidia Texture Tools are now included in installer.
  • Default paths for textures, shaders and Nvidia Texture tools.
  • Streamlined interface in various groups of MAXLancer panel/sidebar.
  • Mass editing for LOD meshes, rigid part helpers and hardpoint helpers.
  • Added export vertex numeric precision limit to reduce number of 'close' vertex duplicates. Used in attribute hashing, does not affect actual written vertex values.
  • Spline attached directly to Rigid part helper will be treated as freeform wireframe and use independent vmesh buffer. This allows wireframe 'model' to be independent of LOD vertices if need be.
  • Added support for camera part in compound model. This feature seem to be used by cockpit models. Rigid part helpers now have additional properties related to such camera. If enabled the rigid part helper will not export any attached LODs and other components.
  • Added support for damaged parts. Although previously it was already possible to create multipart model with damaged parts now this feature is made much more convenient and damage models will be exported alongside main model.
  • Improved installer. Instead of hardcoded version list the installer scans for registry keys of all installed versions and presents selection dialog screen.
  • Deformable models are now imported as skeleton (a hierarchy of bones), still very much a WIP.