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trying to make zip accessible & added version number.
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trentbrooks committed Dec 9, 2011
1 parent 5924455 commit 794c61b
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3 changes: 3 additions & 0 deletions AntiMapVideo/README.md
Expand Up @@ -7,6 +7,9 @@ Includes:
- Sample data from AntiMap Log mobile application- "DATA_SAMPLE.csv".
- Sample video- "VIDEO_SAMPLE.mp4" (this is a compressed version of the original GoPro HD video which was 4 minutes long and 380mb, it is now 45 seconds and 10mb).

Important:
I purposely set the included video sample to be 1.5 seconds ahead of the data. Once you drag and drop both files onto the application you can adjust the individual timelines or the 'Video/Data time offset' to equal -1.5 seconds. Then everything will be in sync.

Further installation/setup instructions to come.

More information: [http://www.theantimap.com](http://theantimap.com)
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/*
*
* Written By Linas Vepstas November 1991
*/


#define COPY_THREE_WORDS(A,B) { \
struct three_words { int a, b, c, }; \
*(struct three_words *) (A) = *(struct three_words *) (B); \
}

#define COPY_FOUR_WORDS(A,B) { \
struct four_words { int a, b, c, d, }; \
*(struct four_words *) (A) = *(struct four_words *) (B); \
}

/* ============================================================= */
@@ -0,0 +1,96 @@

/*
* extrude.h
*
* FUNCTION:
* prototypes for privately used subroutines for the tubing library
*
* HISTORY:
* Linas Vepstas 1991
*/

#include "port.h" /* for gleDouble */

#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif

/* ============================================================ */
/*
* Provides choice of calling subroutine, vs. invoking macro.
* Basically, inlines the source, or not.
* Trades performance for executable size.
*/

#define INLINE_INTERSECT
#ifdef INLINE_INTERSECT
#define INNERSECT(sect,p,n,v1,v2) { INTERSECT(sect,p,n,v1,v2); }
#else
#define INNERSECT(sect,p,n,v1,v2) intersect(sect,p,n,v1,v2)
#endif /* INLINE_INTERSECT */

/* ============================================================ */
/* The folowing defines give a kludgy way of accessing the qmesh primitive */

/*
#define bgntmesh _emu_qmesh_bgnqmesh
#define endtmesh _emu_qmesh_endqmesh
#define c3f _emu_qmesh_c3f
#define n3f _emu_qmesh_n3f
#define v3f _emu_qmesh_v3f
*/

/* ============================================================ */

extern void up_sanity_check (gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3]); /* polyline */


extern void draw_raw_style_end_cap (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble zval, /* where to draw cap */
int frontwards); /* front or back cap */

extern void draw_round_style_cap_callback (int iloop,
double cap[][3],
float face_color[3],
gleDouble cut_vector[3],
gleDouble bisect_vector[3],
double norms[][3],
int frontwards);

extern void draw_angle_style_front_cap (int ncp,
gleDouble bi[3],
gleDouble point_array[][3]);

extern void extrusion_raw_join (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble cont_normal[][2],/* 2D contour normal vecs */
gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3], /* polyline */
float color_array[][3], /* color of polyline */
gleDouble xform_array[][2][3]); /* 2D contour xforms */


extern void extrusion_round_or_cut_join (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble cont_normal[][2],/* 2D contour normal vecs */
gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3], /* polyline */
float color_array[][3], /* color of polyline */
gleDouble xform_array[][2][3]); /* 2D contour xforms */


extern void extrusion_angle_join (int ncp, /* number of contour points */
gleDouble contour[][2], /* 2D contour */
gleDouble cont_normal[][2],/* 2D contour normal vecs */
gleDouble up[3], /* up vector for contour */
int npoints, /* numpoints in poly-line */
gleDouble point_array[][3], /* polyline */
float color_array[][3], /* color of polyline */
gleDouble xform_array[][2][3]); /* 2D contour xforms */

/* -------------------------- end of file -------------------------------- */
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#ifndef __glsmap_h__
#define __glsmap_h__

/* Copyright (c) Mark J. Kilgard, 1998. */

/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */

#if defined(_WIN32)

/* Try hard to avoid including <windows.h> to avoid name space pollution,
but Win32's <GL/gl.h> needs APIENTRY and WINGDIAPI defined properly. */
# if 0
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# else
/* XXX This is from Win32's <windef.h> */
# ifndef APIENTRY
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
# endif
# ifndef CALLBACK
/* XXX This is from Win32's <winnt.h> */
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# endif
/* XXX This is from Win32's <wingdi.h> and <winnt.h> */
# ifndef WINGDIAPI
# define WINGDIAPI __declspec(dllimport)
# endif
/* XXX This is from Win32's <ctype.h> */
# ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t;
# define _WCHAR_T_DEFINED
# endif
# endif

#pragma warning (disable:4244) /* Disable bogus conversion warnings. */
#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */

#endif /* _WIN32 */

#include <OpenGL/gl.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef enum {
SMAP_CLEAR_SMAP_TEXTURE = 0x1,
SMAP_GENERATE_VIEW_MIPMAPS = 0x2,
SMAP_GENERATE_SMAP_MIPMAPS = 0x4,
SMAP_GENERATE_MIPMAPS = 0x6 /* both of above */
} SphereMapFlags;

/* Cube view enumerants. */
enum {
SMAP_FRONT = 0,
SMAP_TOP = 1,
SMAP_BOTTOM = 2,
SMAP_LEFT = 3,
SMAP_RIGHT = 4,
SMAP_BACK = 5
};

typedef struct _SphereMap SphereMap;

extern SphereMap *smapCreateSphereMap(SphereMap *shareSmap);
extern void smapDestroySphereMap(SphereMap *smap);

extern void smapConfigureSphereMapMesh(SphereMap *smap, int steps, int rings, int edgeExtend);

extern void smapSetSphereMapTexObj(SphereMap *smap, GLuint texobj);
extern void smapSetViewTexObj(SphereMap *smap, GLuint texobj);
extern void smapSetViewTexObjs(SphereMap *smap, GLuint texobjs[6]);
extern void smapGetSphereMapTexObj(SphereMap *smap, GLuint *texobj);
extern void smapGetViewTexObj(SphereMap *smap, GLuint *texobj);
extern void smapGetViewTexObjs(SphereMap *smap, GLuint texobjs[6]);

extern void smapSetFlags(SphereMap *smap, SphereMapFlags flags);
extern void smapGetFlags(SphereMap *smap, SphereMapFlags *flags);

extern void smapSetViewOrigin(SphereMap *smap, GLint x, GLint y);
extern void smapSetSphereMapOrigin(SphereMap *smap, GLint x, GLint y);
extern void smapGetViewOrigin(SphereMap *smap, GLint *x, GLint *y);
extern void smapGetSphereMapOrigin(SphereMap *smap, GLint *x, GLint *y);

extern void smapSetEye(SphereMap *smap, GLfloat eyex, GLfloat eyey, GLfloat eyez);
extern void smapSetEyeVector(SphereMap *smap, GLfloat *eye);
extern void smapSetUp(SphereMap *smap, GLfloat upx, GLfloat upy, GLfloat upz);
extern void smapSetUpVector(SphereMap *smap, GLfloat *up);
extern void smapSetObject(SphereMap *smap, GLfloat objx, GLfloat objy, GLfloat objz);
extern void smapSetObjectVector(SphereMap *smap, GLfloat *obj);
extern void smapGetEye(SphereMap *smap, GLfloat *eyex, GLfloat *eyey, GLfloat *eyez);
extern void smapGetEyeVector(SphereMap *smap, GLfloat *eye);
extern void smapGetUp(SphereMap *smap, GLfloat *upx, GLfloat *upy, GLfloat *upz);
extern void smapGetUpVector(SphereMap *smap, GLfloat *up);
extern void smapGetObject(SphereMap *smap, GLfloat *objx, GLfloat *objy, GLfloat *objz);
extern void smapGetObjectVector(SphereMap *smap, GLfloat *obj);

extern void smapSetNearFar(SphereMap *smap, GLfloat viewNear, GLfloat viewFar);
extern void smapGetNearFar(SphereMap *smap, GLfloat *viewNear, GLfloat *viewFar);

extern void smapSetSphereMapTexDim(SphereMap *smap, GLsizei texdim);
extern void smapSetViewTexDim(SphereMap *smap, GLsizei texdim);
extern void smapGetSphereMapTexDim(SphereMap *smap, GLsizei *texdim);
extern void smapGetViewTexDim(SphereMap *smap, GLsizei *texdim);

extern void smapSetContextData(SphereMap *smap, void *context);
extern void smapGetContextData(SphereMap *smap, void **context);

extern void smapSetPositionLightsFunc(SphereMap *smap, void (*positionLights)(int view, void *context));
extern void smapSetDrawViewFunc(SphereMap *smap, void (*drawView)(int view, void *context));
extern void smapGetPositionLightsFunc(SphereMap *smap, void (**positionLights)(int view, void *context));
extern void smapGetDrawViewFunc(SphereMap *smap, void (**drawView)(int view, void *context));

extern void smapGenViewTex(SphereMap *smap, int view);
extern void smapGenViewTexs(SphereMap *smap);
extern void smapGenSphereMapFromViewTexs(SphereMap *smap);
extern void smapGenSphereMap(SphereMap *smap);
extern void smapGenSphereMapWithOneViewTex(SphereMap *smap);

extern int smapRvecToSt(float rvec[3], float st[2]);
extern void smapStToRvec(float *st, float *rvec);

#ifdef __cplusplus
}

#endif
#endif /* __glsmap_h__ */
@@ -0,0 +1,102 @@
#ifndef __glsmapint_h__
#define __glsmapint_h__

/* Copyright (c) Mark J. Kilgard, 1998. */

/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */

#include "glsmap.h"

enum { X = 0, Y = 1, Z = 2 };

#define INITFACE(mesh) \
int steps = mesh->steps; \
int sqsteps = mesh->steps * mesh->steps

#define FACE(side,y,x) \
mesh->face[(side)*sqsteps + (y)*steps + (x)]

#define FACExy(side,i,j) \
(&FACE(side,i,j).x)

#define FACEst(side,i,j) \
(&FACE(side,i,j).s)

#define INITBACK(mesh) \
int allrings = mesh->rings + mesh->edgeExtend; \
int ringedspokes = allrings * mesh->steps

#define BACK(edge,ring,spoke) \
mesh->back[(edge)*ringedspokes + (ring)*mesh->steps + (spoke)]

#define BACKxy(edge,ring,spoke) \
(&BACK(edge,ring,spoke).x)

#define BACKst(edge,ring,spoke) \
(&BACK(edge,ring,spoke).s)

typedef struct _STXY {
GLfloat s, t;
GLfloat x, y;
} STXY;

typedef struct _SphereMapMesh {

int refcnt;

int steps;
int rings;
int edgeExtend;

STXY *face;
STXY *back;

} SphereMapMesh;

struct _SphereMap {

/* Shared sphere map mesh vertex data. */
SphereMapMesh *mesh;

/* Texture object ids. */
GLuint smapTexObj;
GLuint viewTexObjs[6];
GLuint viewTexObj;

/* Flags */
SphereMapFlags flags;

/* Texture dimensions must be a power of two. */
int viewTexDim; /* view texture dimension */
int smapTexDim; /* sphere map texture dimension */

/* Viewport origins for view and sphere map rendering. */
int viewOrigin[2];
int smapOrigin[2];

/* Viewing vectors. */
GLfloat eye[3];
GLfloat up[3];
GLfloat obj[3];

/* Projection parameters. */
GLfloat viewNear;
GLfloat viewFar;

/* Rendering callbacks. */
void (*positionLights)(int view, void *context);
void (*drawView)(int view, void *context);

/* Application specified callback data. */
void *context;

};

/* Library internal routines. */
extern void __smapDrawSphereMapMeshSide(SphereMapMesh *mesh, int side);
extern void __smapDrawSphereMapMeshBack(SphereMapMesh *mesh);
extern void __smapValidateSphereMapMesh(SphereMapMesh *mesh);

#endif /* __glsmapint_h__ */

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