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machinewerkz.py
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machinewerkz.py
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from copy import deepcopy
from random import randrange
from shapes import get_shape
UP, DOWN = 1, 2
LEFT, RIGHT = 3, 4
def screen_grid(rows, cols, size):
res = []
width, height = size
u = width / float(cols)
for y in range(rows):
res.append([])
for _ in range(cols):
res[y].append([u*_, height - u*y])
return res
class PuzzlePiece:
def __init__(self, **kwargs):
if PuzzlePiece.__instance__ is None:
PuzzlePiece.__instance__ = PuzzlePiece.__PuzzlePiece__(**kwargs)
class __PuzzlePiece__:
display_x, display_y = 0, 0
grid_x, grid_y = 1, 1
shape, state, screen, = 0, 0, None
board, pg = None, None
swap = None
fell, score = 0, 0
game_on = True
text_score = [""]
text_pos = [0, 0]
text_size = 0
restart_callback = None
prize, level, __lvct, __ceil = 0, 0, 0, 0
def __init__(self, **kwargs):
for k in kwargs.keys():
self.__dict__[k] = kwargs[k]
if self.shape is None:
self.move(RIGHT)
self.move(RIGHT)
self.shape = randrange(100) % 7
# print(self.shape)
def __score_text(self):
if self.game_on:
self.text_score = ["TOTAL {}".format(self.score)]
return self.text_score
def __draw_board(self, board=None, keeping_score=False, cb=None, acb=None):
scr = []
if board is None:
board = self.board.grid
for y in range(len(board)):
if 0 not in board[y] and keeping_score:
scr.append(y)
if len(scr) > 0:
board = self.__wipe_rows(scr, board, acb=acb)
del scr[:]
self.__draw_board(board=board, acb=acb)
if cb is not None:
cb(board)
return board
def __wipe_rows(self, rows, grid, acb=None):
total = 0
l = len(grid[0])
for row in sorted(rows):
del grid[row]
grid.insert(0, [0 for _ in range(l)])
total += l
if total == l*l:
# print('bonus!')
total += l*2
self.score += total
self.__lvct += total % 100
if self.__lvct == 0:
self.level += 1
self.prize = total
if total > 0 and acb is not None:
acb(audio_type='fx', audio_name='wipe', extra=total)
return grid
def test(self):
return self.__translate()
def __translate(self):
h, i, j, k, _, _, _, _ = get_shape(
self.grid_x, self.grid_y,
1, self.state, self.shape)
return [(_[0], _[1]) for _ in [h, i, j, k] if _[1] >= 0]
def game_over(self):
self.text_pos = (100, 200)
self.text_size = int(self.board.square_unit/1.6)
self.text_score = ['GAME OVER', 'SCORE {}'.format(self.score)]
self.game_on = False
def pause(self):
unpaused = (self.board.cols * self.board.square_unit) - self.board.square_unit*3
if self.game_on:
self.text_pos = (100, 200)
self.text_size = int(self.board.square_unit / 1.6)
self.game_on = False
if 'GAME OVER' in self.text_score:
self.restart_game()
self.text_score = ['PAUSED', 'SCORE {}'.format(self.score)]
else:
self.text_pos = (unpaused, 0)
self.text_size = int(self.board.square_unit / 4)
self.game_on = True
if 'GAME OVER' in self.text_score:
self.restart_game()
def restart_game(self):
# print('restarting game')
x = (self.board.cols * self.board.square_unit) - self.board.square_unit*3
self.text_size = int(self.board.square_unit / 4)
self.text_pos = [x, 0]
self.state = randrange(100) % 5
self.score = 0
self.game_on = True
self.board.reset()
self.reset()
if self.restart_callback is not None:
self.restart_callback()
def reset(self):
self.display_x, self.display_y = 0, 0
self.grid_x, self.grid_y = 0, 0
self.move(RIGHT)
self.move(RIGHT)
self.fell = 0
self.text_score = self.__score_text()
def fall(self):
self.move(DOWN)
self.fell += 1
def cb_draw(self, cb=None, acb=None):
self.__score_text()
if not self.game_on:
self.__draw_board(cb=cb, acb=acb)
return True, "finished"
clone, of_gameboard = self.replicate(self.board.grid, 2) # replicate
z = self.__translate() # translate
error, msg = self.in_bounds(clone, z)
# are we out of bounds?
if error == 4:
# ceiling
self.__ceil += 1
if self.__ceil > 4:
self.game_over()
elif error != 0 and error != 4:
scr = []
board = self.__draw_board(board=self.swap, keeping_score=True, cb=cb, acb=acb)
self.swap = board
del clone, of_gameboard
if error == 3:
# have we hit the floor?
return False, msg
return True, msg
# in bounds,
try:
for _x, _y in z:
clone[_y][_x] = 1 # simulate
except IndexError as e:
self.__draw_board(board=self.swap, cb=cb, acb=acb)
return False, "boundary" # in_bounds() didn't catch this one. flag it
# does it overlap ?
if not self.overlap(of_gameboard, clone, z):
self.swap = self.replicate(clone, 1)[0]
self.__draw_board(board=clone, cb=cb, acb=acb)
self.__ceil = 0
result = True, 'ok'
else:
if self.fell < 1:
self.game_over()
self.__draw_board(board=self.swap, keeping_score=True, cb=cb, acb=acb)
result = False, "overlap"
del clone, of_gameboard
return result
def swap_grid(self, grid=None):
if grid is None:
grid = self.swap
self.board.grid = self.replicate(grid, 1)[0]
def shape_shift(self):
self.shape = randrange(1, 100)
def rotate(self):
self.state += 1
def move(self, n):
if n in [LEFT, RIGHT, UP, DOWN]:
if n == LEFT and self.grid_x != 0:
self.grid_x -= 1
self.display_x -= self.board.square_unit
elif n == RIGHT and (self.grid_x + 1 < len(self.swap[0])):
self.grid_x += 1
self.display_x += self.board.square_unit
elif n == DOWN and self.grid_y < self.board.rows:
self.grid_y += 1
self.display_y += self.board.square_unit
elif n == UP and self.grid_y > 0:
self.grid_y -= 1
self.display_y -= self.board.square_unit
@staticmethod
def in_bounds(grid, points):
result = 0
msg = "ok"
for _x, _y in points:
if _x + 1 > len(grid[0]):
result = 9
msg = " wall |"
elif _x < 0:
result = 6
msg = "| wall"
if _y + 1 > len(grid):
result = 3
msg = "___floor___"
elif _y - 1 < 3:
result = 4
msg = "ceiling"
return result, msg
@staticmethod
def replicate(item, n=1):
res = []
for _ in range(n):
res.append(deepcopy(item))
return res
@staticmethod
def overlap(grid_one, grid_two, points):
z = [(grid_one[y][x] + grid_two[y][x]) for x, y in points]
if 2 in z:
# # print('overlap')
return True
return False
__instance__ = None
def __getattr__(self, item):
if PuzzlePiece.__instance__:
return getattr(PuzzlePiece.__instance__, item)
def __setattr__(self, key, value):
if PuzzlePiece.__instance__:
return setattr(PuzzlePiece.__instance__, key, value)
class GameBoard:
_shared_state = {}
def __init__(self, **kwargs):
self.square_unit = 40
self.cols = 0
self.rows = 0
self.__dict__ = self._shared_state
try:
for _ in ['square_unit', 'cols', 'rows']:
assert _ in kwargs.keys()
except Exception as e:
# print("requires : {}".format(['square_unit', 'cols', 'rows']))
raise e
# assimilate primitives
for prim in kwargs.keys():
self.__dict__[prim] = kwargs[prim]
self.width, self.height = self.rows * self.square_unit, self.cols * self.square_unit
self.grid = [[0 for _ in range(self.cols)] for _ in range(self.rows)]
def reset(self):
self.grid = [[0 for _ in range(self.cols)] for _ in range(self.rows)]