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The type or namespace name 'iOS' could not be found #2

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m-kus opened this issue Feb 21, 2023 · 1 comment · Fixed by #19
Closed

The type or namespace name 'iOS' could not be found #2

m-kus opened this issue Feb 21, 2023 · 1 comment · Fixed by #19
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bug Something isn't working critical installation
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@m-kus
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m-kus commented Feb 21, 2023

This seems to happen when you don't select iOS as one of your target when installing Unity.

Workarounds:

  • with an "ifdef".
  • by installing the ‘iOS Build Support’: in ‘Installs’ > Parameter button next to the editor already installed > iOS Build Support

It seems like something needs to be changed to avoid this error when people didn't select iOS as one of the dependencies.

@m-kus m-kus added bug Something isn't working installation labels Feb 21, 2023
@SamuelAsherRivello
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FYI, I solved this on a test branch by wrapping all contents of Assets\Plugins\iOS\Editor\SwiftPostProcess.cs with

#if UNITY_IOS
...
#endif //UNITY_IOS

@mismirnov mismirnov assigned mismirnov and unassigned isfriz Mar 7, 2023
@m-kus m-kus added this to the 0.0.3 milestone Mar 7, 2023
oskar-ziller added a commit that referenced this issue Apr 17, 2024
### Added
- `OnWalletDisconnected` event handling in `TezosAuthenticator`.

### Fixed
- Handling of `SDKInitialized` event in `BeaconConnectorWebGl`.
- WebGL persistent auth for Beacon wallet provider.

### Changed
- `TokenMetadata` type to `JsonElement` to be able to handle generic
metadata.

### Removed
- Dark background UI element in `TezosAuthenticator` prefab.

Closes #165 due to duplicate.
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