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Update the contents of the readme.asset to the desired text layout. Do this only if needed (it may be good as is). Once happy with it, move to the next step
Ensure the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
Copy the readme.asset and source files to the Tezos SDK package. Thus no dependency on any RMC-library is needed.
Ensure (again, now in the package) the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
Create a new unity project. Import the Tezos SDK package.
Ensure (again, now in the new project) the readme.asset displays automatically when the project first opens, that the readme.asset renders properly in the inspector window, and that the Unity top menu functions properly to pen the Readme.asset. This is existing, expected behavior.
Background Info
Projects
Both projects will include a custom implementation of ReadMe within Unity.
ToDo
I suggest that the Tezos SDK itself also have this functionality. It provides good FTUE orientation and provides consistency with the projects above.
If the team agrees, please complete this ticket. Here are steps to complete and further below are some helpful demo resources.
1 Validate the ReadMe works as shown in the video
Dependencies
While not strictly required, I recommend to complete the following before starting this ticket.
Demo
Demo Resources
Demo Screenshot
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