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jmf committed May 15, 2016
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95 changes: 95 additions & 0 deletions AUTHORS.txt
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--==The Trillek Contributors==--

*adam4813
*Zardoz
*Taneb
*DeVaukz
*ralian
*Shiroy
*Meisaka
*Acruid
*catageek
*fml-0
*lamogui
*TheOfficialStinger


--==General Licensing==--

Copyright (c) 2013-2016 Trillek contributors

*The code of the TEC engine is distributed under the terms of the
GNU LESSER GENERAL PUBLIC LICENSE, Version 3.
The license text is available in licenses/lgpl-3.0.txt

*The assets in the assets/ folder are distributed under the terms of the
Creative Commons Attribution-ShareAlike 4.0 International Public License (CC-BY-SA 4.0)
The license text is available in licenses/cc-by-sa-4.0.txt



--==Parts with other licensing==--

*modules/FindGLEW.cmake
Copyright 2012 Benjamin Eikel
Distributed under the terms of the OSI-approved BSD license.
The license text is available in licenses/bsd.txt

*include/resources/stb_vorbis.c
Released into public domain
http://nothings.org/stb_vorbis/

*include/resources/stb_image.h
Released into public domain
http://nothings.org/stb_image.h


--==Dependencies in the modules/ folder as git submodules==--

*asio
Distributed under the terms of the Boost Software License, Version 1.0.
The license text is available in licenses/bsl-1.0.txt

*bullet3
The files in that repository are licensed under the zlib license, except for the files under 'Extras' and examples/ThirdPartyLibs.
The license text is available in licenses/zlib.txt

*glfw3
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
The license text is available in licenses/glfw.txt

*glm
Copyright (c) 2005 - 2015 G-Truc Creation
GLM can be distributed and/or modified under the terms of either
a) The Happy Bunny License, or b) the MIT License.
The Happy Bunny License text is available in licenses/hbl.txt
The MIT license is available in licenses/mit.txt

*imgui
Copyright (c) 2014-2015 Omar Cornut and ImGui contributors
Distributed under the terms of the MIT license.
The MIT license is available in licenses/mit.txt

*openal-soft
Distributed under the terms of the GNU LESSER GENERAL PUBLIC LICENSE, Version 2.0.
The license text is available in licenses/lgpl-2.0.txt

*protobuf
Copyright 2014, Google Inc. All rights reserved.
The license text is available in licenses/protobuf.txt

*selene
Copyright (c) 2013 Jeremy Ong
Distributed under the terms of the zlib license.
The license text is available in licenses/zlib.txt

*spdlog
Copyright (c) 2016 Gabi Melman
Distributed under the terms of the MIT license.
The license text is available in licenses/mit.txt

*trillek-vcomputer
Copyright (c) 2013-2016 Trillek contributors
Distributed under the terms of the GNU LESSER GENERAL PUBLIC LICENSE, Version 3.
The license text is available in licenses/lgpl-3.0.txt
3 changes: 3 additions & 0 deletions client/graphics/animation.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "animation.hpp"

#include <vector>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <vector>
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3 changes: 3 additions & 0 deletions client/graphics/gbuffer.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "gbuffer.hpp"

namespace tec {
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3 changes: 3 additions & 0 deletions client/graphics/gbuffer.hpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#ifndef __APPLE__
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3 changes: 3 additions & 0 deletions client/graphics/lights.hpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#ifndef __APPLE__
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3 changes: 3 additions & 0 deletions client/graphics/material.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "material.hpp"
#include "texture-object.hpp"
#include "shader.hpp"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <memory>
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3 changes: 3 additions & 0 deletions client/graphics/renderable.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "renderable.hpp"
#include "resources/mesh.hpp"
#include "shader.hpp"
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3 changes: 3 additions & 0 deletions client/graphics/renderable.hpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <memory>
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3 changes: 3 additions & 0 deletions client/graphics/shader.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "shader.hpp"

#include "spdlog/spdlog.h"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#ifndef __APPLE__
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "texture-object.hpp"

#include "spdlog/spdlog.h"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#ifndef __APPLE__
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3 changes: 3 additions & 0 deletions client/graphics/vertex-buffer-object.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "vertex-buffer-object.hpp"

#include "resources/mesh.hpp"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <memory>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <glm/mat4x4.hpp>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "imgui-system.hpp"

#include "spdlog/spdlog.h"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <map>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "os.hpp"
#include "events.hpp"
#include "filesystem.hpp"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "render-system.hpp"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <memory>
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3 changes: 3 additions & 0 deletions client/server_connection.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "client/server_connection.hpp"
#include "proto/game_state.pb.h"
#include "events.hpp"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <asio.hpp>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "sound-system.hpp"

#include "entity.hpp"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <memory>
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3 changes: 3 additions & 0 deletions client/test_data.cpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#include "components/transforms.hpp"
#include "components/collisionbody.hpp"
#include "components/lua-script.hpp"
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <queue>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <btBulletCollisionCommon.h>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <string>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <glm/glm.hpp>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <btBulletDynamicsCommon.h>
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3 changes: 3 additions & 0 deletions include/controllers/fps-controller.hpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <memory>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <tuple>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <queue>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <list>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <glm/glm.hpp>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once
/**
* OS File system abstraction stuff
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <map>
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3 changes: 3 additions & 0 deletions include/lua-system.hpp
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once
/**
* Lua system
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <map>
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#ifndef __APPLE__
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// Copyright (c) 2013-2016 Trillek contributors. See AUTHORS.txt for details
// Licensed under the terms of the LGPLv3. See licenses/lgpl-3.0.txt

#pragma once

#include <map>
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