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AI Combat Move Fix Max Enemy Counterattack #3271

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merged 1 commit into from Mar 12, 2018

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ron-murhammer
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Merging since minor change to AI.

@ron-murhammer ron-murhammer merged commit 505fd66 into master Mar 12, 2018
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Codecov Report

Merging #3271 into master will decrease coverage by 0.01%.
The diff coverage is 0%.

Impacted file tree graph

@@             Coverage Diff              @@
##             master    #3271      +/-   ##
============================================
- Coverage     21.54%   21.52%   -0.02%     
+ Complexity     5811     5810       -1     
============================================
  Files           830      831       +1     
  Lines         72673    72726      +53     
  Branches      11845    11856      +11     
============================================
- Hits          15654    15653       -1     
- Misses        54923    54977      +54     
  Partials       2096     2096
Impacted Files Coverage Δ Complexity Δ
...games/strategy/triplea/ai/pro/ProCombatMoveAi.java 0% <0%> (ø) 0 <0> (ø) ⬇️
.../src/main/java/games/strategy/net/nio/Decoder.java 72.82% <0%> (-1.09%) 24% <0%> (-1%)
...ame-core/src/main/java/tools/image/XmlUpdater.java 0% <0%> (ø) 0% <0%> (?)

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@ron-murhammer ron-murhammer changed the title Set territoriesToCheck with attack options AI Combat Move Fix Max Enemy Counterattack Mar 12, 2018
@RoiEXLab RoiEXLab deleted the AI_Fix_Max_Enemy_Counterattack branch March 13, 2018 19:16
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2 participants