Releases: triplea-game/triplea
Releases · triplea-game/triplea
2024-April-26 - 2.6.14727
Revert 186c994. (#12539) Special handling of combat in edit mode is relied on by G 40 Expansion.
2024-April-24 - 2.6.14725
Fix TripleA's rolling log policy. (#12538) * Fix TripleA's rolling log policy. It wasn't specifying RollingFileAppender so the rolling and max size options weren't being used. I'm also changing the max size to 1MB and 10MB total. * Fix comment
2024-April-21 - 2.6.14724
Fix inconsistent sort order in map download list. (#12533) Instead of sorting ourselves, which doesn't match JTable's sorting, just use JTable's sorting when creating the table. Fixes: https://github.com/triplea-game/triplea/issues/12446
2024-April-21 - 2.6.14723
Clean up some SBR code. (#12532)
2024-April-21 - 2.6.14722
Clean up more code to use more concise helper. (#12531)
2024-April-21 - 2.6.14721
Remove special handling of battle logic for edit mode. (#12529) This logic was just adding code complexity and some bugs and it's not clear why it's needed. (It was making so no casualties would ever happen during battles when edit mode is on.) Fixes: #12488 (And the duplicate issues.)
2024-April-21 - 2.6.14720
Fix Edit Mode UI after save game load. (#12530) This makes the Edit Mode overlay and checkbox in the menu show correctly after loading a save.
2024-April-21 - 2.6.14719
Fix NPE in AI code. (#12528) I tracked this down to moveMap being populated only with only potential moves this turn, but the logic for moving consumables to destinations considers paths over multiple turns. Fixes: #12508
2024-April-21 - 2.6.14718
Bump commons-cli:commons-cli from 1.6.0 to 1.7.0 (#12523) Bumps commons-cli:commons-cli from 1.6.0 to 1.7.0. --- updated-dependencies: - dependency-name: commons-cli:commons-cli dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-April-21 - 2.6.14717
Unit handling code clean ups. (#12527) Introduces a helper that makes code more concise and moves some predicate logic outside of loops. No logic changes.