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1941 global WW2. Beautiful massive map, great looking unit icons. Designed for solo play with tough AI opponents

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1941 Global Command Decision

by Black Elk (graphics/testing) & TheDog (code/testing)

Introduction It is late 1941; Germany has launched a massive invasion against the USSR and Japan is ready to strike at the USA in the Pacific.

Overview image

Featuring:

  • Massive map 16816x8085px=136Mpx, one of the biggest TripleA maps. Unit size 54px high, this is with 4K screens in mind.
  • Nearly 800 land & sea locations, with terrain effects, Desert, Forest, Marsh, Tundra, Urban, impassable mountains, canals
  • Stacking limit is enforced to help the AI. Only 10 Air & 10 Sea units are allowed per Sea Zone/Territory. Only 20 Land per Territory.
  • AI friendly, no Objectives, or Politics/Technology phases, both are scripted. 79 territories marked to guide the AI for better play.
  • Sea Zones are worth 1-2pu/turn and for Britain and Japan are vital for their survival
  • All land territories bordering Sea Zones can be blockaded. There are no convoy centres/route/zones.
  • Four Lend-Lease-Depots, 3 in USSR Archangelsk, Persian Corridor to Baku, Vladivostok and Burma Road to Yunnan China
  • Four types of HQ Commands, Air, Army, Fleet and Submarine, nations can have between none and five types of a HQ.
    These represent Rommel, Montgomery, Patton, Cunningham, Donitz, Nimitz, US 8th Air Force HQs etc. and their staff.
  • Four different type of “Factory”
  • As a minimum requires TripleA 2.6.14517+
ℹ️ For the latest download and discussion, click or copy and paste the link below
[https://forums.triplea-game.org/topic/3326/1941-global-command-decision]https://forums.triplea-game.org/topic/3326/1941-global-command-decision

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1941 global WW2. Beautiful massive map, great looking unit icons. Designed for solo play with tough AI opponents

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