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<?xml version="1.0"?>
<!DOCTYPE game SYSTEM "game.dtd">
<game>
<info name="Star Trek: Dilithium War" version="1.0.4"/>
<loader javaClass="games.strategy.triplea.TripleA"/>
<triplea minimumVersion="1.9"/>
<diceSides value="10"/>
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<territory name="Cardassian Outpost"/>
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<territory name="Romulan Outpost"/>
<territory name="Romulan Space" water="true"/>
<territory name="Contact Starfleet"/>
<territory name="Contact Founders"/>
<territory name="Contact Vulcan High Command"/>
<territory name="Contact Romulan Senate"/>
<territory name="Contact Klingon High Council"/>
<territory name="Contact Cardassian Central Command"/>
<territory name="Federation Commander Rank"/>
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<territory name="Romulan Commander Rank"/>
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<connection t1="Orbit 37" t2="SZ 91"/>
<connection t1="Orbit 37" t2="SZ 99"/>
<connection t1="Orbit 37" t2="SZ 100"/>
<connection t1="Orbit 37" t2="SZ 109"/>
<connection t1="Orbit 37" t2="SZ 110"/>
<connection t1="Planet 37" t2="Planet 37 Orbit"/>
<connection t1="Planet 37 Orbit" t2="SZ 92"/>
<connection t1="Planet 37 Orbit" t2="SZ 100"/>
<connection t1="Planet 37 Orbit" t2="SZ 111"/>
<connection t1="Planet 38" t2="Orbit 38"/>
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<connection t1="Orbit 40" t2="SZ 112"/>
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<connection t1="Orbit 41" t2="SZ 121"/>
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<connection t1="Orbit 42" t2="SZ 119"/>
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<connection t1="Orbit 42" t2="SZ 125"/>
<connection t1="Planet 43" t2="Orbit 43"/>
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<connection t1="Orbit 43" t2="SZ 111"/>
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<connection t1="Planet 44" t2="Orbit 44"/>
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<connection t1="Orbit 44" t2="SZ 121"/>
<connection t1="Orbit 44" t2="SZ 122"/>
<connection t1="Orbit 44" t2="SZ 126"/>
<connection t1="Orbit 44" t2="SZ 127"/>
<connection t1="Planet 45" t2="Orbit 45"/>
<connection t1="Orbit 45" t2="SZ 115"/>
<connection t1="Orbit 45" t2="SZ 116"/>
<connection t1="Orbit 45" t2="SZ 122"/>
<connection t1="Orbit 45" t2="SZ 123"/>
<connection t1="Orbit 45" t2="SZ 128"/>
<connection t1="Orbit 45" t2="SZ 129"/>
<connection t1="Planet 46" t2="Orbit 46"/>
<connection t1="Orbit 46" t2="SZ 117"/>
<connection t1="Orbit 46" t2="SZ 118"/>
<connection t1="Orbit 46" t2="SZ 123"/>
<connection t1="Orbit 46" t2="SZ 124"/>
<connection t1="Orbit 46" t2="SZ 130"/>
<connection t1="Orbit 46" t2="SZ 131"/>
<connection t1="Planet 47" t2="Orbit 47"/>
<connection t1="Orbit 47" t2="SZ 127"/>
<connection t1="Orbit 47" t2="SZ 128"/>
<connection t1="Orbit 47" t2="SZ 132"/>
<connection t1="Planet 48" t2="Orbit 48"/>
<connection t1="Orbit 48" t2="SZ 129"/>
<connection t1="Orbit 48" t2="SZ 130"/>
<connection t1="Orbit 48" t2="SZ 132"/>
<connection t1="Planet Radan" t2="Orbit Radan"/>
<connection t1="Orbit Radan" t2="SZ 56"/>
<connection t1="Orbit Radan" t2="SZ 57"/>
<connection t1="Orbit Radan" t2="SZ 66"/>
<connection t1="Orbit Radan" t2="SZ 67"/>
<connection t1="Orbit Radan" t2="SZ 76"/>
<connection t1="Orbit Radan" t2="SZ 77"/>
<connection t1="SZ 1" t2="SZ 4"/>
<connection t1="SZ 1" t2="SZ 5"/>
<connection t1="SZ 2" t2="SZ 3"/>
<connection t1="SZ 2" t2="SZ 9"/>
<connection t1="SZ 3" t2="SZ 4"/>
<connection t1="SZ 3" t2="SZ 10"/>
<connection t1="SZ 4" t2="SZ 5"/>
<connection t1="SZ 4" t2="SZ 10"/>
<connection t1="SZ 5" t2="SZ 6"/>
<connection t1="SZ 5" t2="SZ 11"/>
<connection t1="SZ 6" t2="SZ 7"/>
<connection t1="SZ 6" t2="SZ 11"/>
<connection t1="SZ 7" t2="SZ 12"/>
<connection t1="SZ 8" t2="SZ 9"/>
<connection t1="SZ 8" t2="SZ 14"/>
<connection t1="SZ 9" t2="SZ 15"/>
<connection t1="SZ 10" t2="SZ 16"/>
<connection t1="SZ 10" t2="SZ 17"/>
<connection t1="SZ 11" t2="SZ 18"/>
<connection t1="SZ 11" t2="SZ 19"/>
<connection t1="SZ 12" t2="SZ 13"/>
<connection t1="SZ 12" t2="SZ 20"/>
<connection t1="SZ 13" t2="SZ 21"/>
<connection t1="SZ 14" t2="SZ 23"/>
<connection t1="SZ 14" t2="SZ 24"/>
<connection t1="SZ 15" t2="SZ 16"/>
<connection t1="SZ 15" t2="SZ 25"/>
<connection t1="SZ 15" t2="SZ 26"/>
<connection t1="SZ 16" t2="SZ 17"/>
<connection t1="SZ 16" t2="SZ 26"/>
<connection t1="SZ 17" t2="SZ 18"/>
<connection t1="SZ 17" t2="SZ 27"/>
<connection t1="SZ 18" t2="SZ 19"/>
<connection t1="SZ 18" t2="SZ 27"/>
<connection t1="SZ 19" t2="SZ 20"/>
<connection t1="SZ 19" t2="SZ 28"/>
<connection t1="SZ 20" t2="SZ 28"/>
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<connection t1="SZ 21" t2="SZ 30"/>
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<connection t1="SZ 22" t2="SZ 33"/>
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<connection t1="SZ 23" t2="SZ 33"/>
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<connection t1="SZ 25" t2="SZ 26"/>
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<connection t1="SZ 26" t2="SZ 35"/>
<connection t1="SZ 27" t2="SZ 36"/>
<connection t1="SZ 27" t2="SZ 37"/>
<connection t1="SZ 28" t2="SZ 29"/>
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<connection t1="SZ 29" t2="SZ 30"/>
<connection t1="SZ 29" t2="SZ 39"/>
<connection t1="SZ 30" t2="SZ 31"/>
<connection t1="SZ 30" t2="SZ 39"/>
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<connection t1="SZ 31" t2="SZ 40"/>
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<connection t1="SZ 33" t2="SZ 42"/>
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<connection t1="SZ 34" t2="SZ 44"/>
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<connection t1="SZ 35" t2="SZ 46"/>
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<connection t1="SZ 36" t2="SZ 46"/>
<connection t1="SZ 37" t2="SZ 38"/>
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<connection t1="SZ 38" t2="SZ 47"/>
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<connection t1="SZ 40" t2="SZ 52"/>
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<connection t1="SZ 42" t2="SZ 43"/>
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<connection t1="SZ 43" t2="SZ 44"/>
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<connection t1="SZ 44" t2="SZ 45"/>
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<connection t1="SZ 45" t2="SZ 55"/>
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<connection t1="SZ 51" t2="SZ 59"/>
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<connection t1="SZ 53" t2="SZ 61"/>
<connection t1="SZ 53" t2="Cardassian Space"/>
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<connection t1="SZ 54" t2="SZ 63"/>
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<connection t1="SZ 60" t2="SZ 72"/>
<connection t1="SZ 61" t2="SZ 62"/>
<connection t1="SZ 61" t2="SZ 73"/>
<connection t1="SZ 61" t2="Cardassian Space"/>
<connection t1="SZ 62" t2="SZ 63"/>
<connection t1="SZ 62" t2="SZ 74"/>
<connection t1="SZ 63" t2="SZ 64"/>
<connection t1="SZ 63" t2="SZ 74"/>
<connection t1="SZ 64" t2="SZ 65"/>
<connection t1="SZ 64" t2="SZ 75"/>
<connection t1="SZ 65" t2="SZ 66"/>
<connection t1="SZ 65" t2="SZ 75"/>
<connection t1="SZ 66" t2="SZ 76"/>
<connection t1="SZ 67" t2="SZ 68"/>
<connection t1="SZ 67" t2="SZ 77"/>
<connection t1="SZ 68" t2="SZ 69"/>
<connection t1="SZ 68" t2="SZ 78"/>
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<connection t1="SZ 69" t2="SZ 78"/>
<connection t1="SZ 70" t2="SZ 71"/>
<connection t1="SZ 70" t2="SZ 79"/>
<connection t1="SZ 71" t2="SZ 72"/>
<connection t1="SZ 71" t2="SZ 79"/>
<connection t1="SZ 72" t2="SZ 80"/>
<connection t1="SZ 73" t2="SZ 81"/>
<connection t1="SZ 73" t2="Cardassian Space"/>
<connection t1="SZ 74" t2="SZ 82"/>
<connection t1="SZ 74" t2="SZ 83"/>
<connection t1="SZ 75" t2="SZ 84"/>
<connection t1="SZ 75" t2="SZ 85"/>
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<connection t1="SZ 86" t2="SZ 95"/>
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<connection t1="SZ 87" t2="SZ 88"/>
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<connection t1="SZ 88" t2="SZ 89"/>
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<connection t1="SZ 89" t2="SZ 90"/>
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<connection t1="SZ 90" t2="SZ 91"/>
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<connection t1="SZ 94" t2="SZ 103"/>
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<connection t1="SZ 95" t2="SZ 96"/>
<connection t1="SZ 95" t2="SZ 105"/>
<connection t1="SZ 96" t2="SZ 97"/>
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<connection t1="SZ 97" t2="SZ 98"/>
<connection t1="SZ 97" t2="SZ 106"/>
<connection t1="SZ 98" t2="SZ 107"/>
<connection t1="SZ 99" t2="SZ 108"/>
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<connection t1="SZ 100" t2="SZ 110"/>
<connection t1="SZ 100" t2="SZ 111"/>
<connection t1="SZ 101" t2="SZ 102"/>
<connection t1="SZ 102" t2="SZ 103"/>
<connection t1="SZ 102" t2="SZ 112"/>
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<connection t1="SZ 103" t2="SZ 112"/>
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<connection t1="SZ 105" t2="SZ 113"/>
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<connection t1="SZ 106" t2="SZ 116"/>
<connection t1="SZ 107" t2="SZ 108"/>
<connection t1="SZ 107" t2="SZ 117"/>
<connection t1="SZ 107" t2="SZ 118"/>
<connection t1="SZ 108" t2="SZ 109"/>
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<connection t1="SZ 109" t2="SZ 110"/>
<connection t1="SZ 109" t2="SZ 119"/>
<connection t1="SZ 110" t2="SZ 111"/>
<connection t1="SZ 110" t2="SZ 119"/>
<connection t1="SZ 112" t2="SZ 120"/>
<connection t1="SZ 113" t2="SZ 114"/>
<connection t1="SZ 113" t2="SZ 121"/>
<connection t1="SZ 114" t2="SZ 115"/>
<connection t1="SZ 114" t2="SZ 122"/>
<connection t1="SZ 115" t2="SZ 116"/>
<connection t1="SZ 115" t2="SZ 122"/>
<connection t1="SZ 116" t2="SZ 117"/>
<connection t1="SZ 116" t2="SZ 123"/>
<connection t1="SZ 117" t2="SZ 118"/>
<connection t1="SZ 117" t2="SZ 123"/>
<connection t1="SZ 118" t2="SZ 124"/>
<connection t1="SZ 119" t2="SZ 125"/>
<connection t1="SZ 120" t2="SZ 121"/>
<connection t1="SZ 121" t2="SZ 126"/>
<connection t1="SZ 122" t2="SZ 127"/>
<connection t1="SZ 122" t2="SZ 128"/>
<connection t1="SZ 123" t2="SZ 129"/>
<connection t1="SZ 123" t2="SZ 130"/>
<connection t1="SZ 124" t2="SZ 125"/>
<connection t1="SZ 124" t2="SZ 131"/>
<connection t1="SZ 126" t2="SZ 127"/>
<connection t1="SZ 127" t2="SZ 128"/>
<connection t1="SZ 128" t2="SZ 129"/>
<connection t1="SZ 128" t2="SZ 132"/>
<connection t1="SZ 129" t2="SZ 130"/>
<connection t1="SZ 129" t2="SZ 132"/>
<connection t1="SZ 130" t2="SZ 131"/>
<!-- Wormholes -->
<connection t1="SZ 46" t2="SZ 87"/>
<connection t1="SZ 65" t2="SZ 68"/>
<connection t1="SZ 86" t2="SZ 47"/>
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<resourceList>
<resource name="Command" isDisplayedFor="Federation:Vulcans:Klingons:Dominion:Romulans:Cardassians"/>
<resource name="Engineering" isDisplayedFor="Federation:Vulcans:Klingons:Dominion:Romulans:Cardassians"/>
<resource name="PUs" isDisplayedFor="Borg:Federation:Vulcans:Klingons:Dominion:Romulans:Cardassians"/>
<resource name="Dilithium" isDisplayedFor="Borg:Federation:Vulcans:Klingons:Dominion:Romulans:Cardassians"/>
<resource name="Assimilation" isDisplayedFor="Borg"/>
</resourceList>
<playerList>
<!-- player list in turn order -->
<player name="Federation" optional="true" canBeDisabled="false"/>
<player name="Vulcans" optional="true" canBeDisabled="false"/>
<player name="Klingons" optional="true" canBeDisabled="false"/>
<player name="Dominion" optional="true" canBeDisabled="false"/>
<player name="Romulans" optional="true" canBeDisabled="false"/>
<player name="Cardassians" optional="true" canBeDisabled="false"/>
<player name="Borg" optional="true" canBeDisabled="true"/>
<player name="AI" optional="true" canBeDisabled="false" defaultType="AI" isHidden="true"/>
<!-- alliance -->
<alliance player="Federation" alliance="Khitomer Alliance"/>
<alliance player="Vulcans" alliance="Khitomer Alliance"/>
<alliance player="Klingons" alliance="Khitomer Alliance"/>
<alliance player="Dominion" alliance="Pact of Powers"/>
<alliance player="Romulans" alliance="Pact of Powers"/>
<alliance player="Cardassians" alliance="Pact of Powers"/>
<alliance player="Borg" alliance="Borg"/>
<alliance player="AI" alliance="AI"/>
</playerList>
<unitList>
<!-- Units -->
<unit name="Communication-Terminal"/>
<unit name="Seek-Promotion"/>
<unit name="Request-Strike-Force"/>
<unit name="Diplomatic-Ceasefire"/>
<unit name="Commodore-Rank"/>
<unit name="Rear-Admiral-Rank"/>
<unit name="Vice-Admiral-Rank"/>
<unit name="Admiral-Rank"/>
<unit name="Fleet-Admiral-Rank"/>
<unit name="CU-Space-Station"/>
<unit name="D-Space-Station"/>
<unit name="KE-Space-Station"/>
<unit name="RSE-Space-Station"/>
<unit name="UFP-Space-Station"/>
<unit name="VHC-Space-Station"/>
<unit name="Scout-Ship"/>
<unit name="Scout-Ship-C"/>
<unit name="Escort-Cruiser"/>
<unit name="Escort-Cruiser-C"/>
<unit name="Light-Cruiser"/>
<unit name="Light-Cruiser-C"/>
<unit name="Heavy-Cruiser"/>
<unit name="Heavy-Cruiser-C"/>
<unit name="Adv-Cruiser"/>
<unit name="Adv-Cruiser-C"/>
<unit name="Flagship"/>
<unit name="Flagship-C"/>
<unit name="Support-Vessel"/>
<unit name="Repair-Vessel"/>
<unit name="Research-Vessel"/>
<unit name="Transport-Vessel"/>
<unit name="Security-Force"/>
<!-- Borg -->
<unit name="Assimilated-CUSS"/>
<unit name="Assimilated-DSS"/>
<unit name="Assimilated-KESS"/>
<unit name="Assimilated-RSESS"/>
<unit name="Assimilated-UFPSS"/>
<unit name="Assimilated-VHCSS"/>
<unit name="Borg-Complex"/>
<unit name="Borg-Drone"/>
<unit name="Borg-Tactical-Cube"/>
<unit name="Borg-Cube"/>
<unit name="Borg-Sphere"/>
<unit name="Borg-Probe"/>
<!-- Anomalies -->
<unit name="Asteroid-Field"/>
<unit name="Black-Hole"/>
<unit name="Microquasar"/>
<unit name="Nebula"/>
<unit name="Relay-Station"/>
<unit name="White-Hole"/>
<unit name="Borg-Asteroid-Field"/>
<unit name="Borg-Microquasar"/>
<unit name="Borg-Relay-Station"/>
<!-- Planets -->
<unit name="Abassi"/>
<unit name="Albion"/>
<unit name="Artamis"/>
<unit name="Bantooni"/>
<unit name="Caldari"/>
<unit name="Captoria"/>
<unit name="Delkon"/>
<unit name="Deratoni"/>
<unit name="Emsifi"/>
<unit name="Epsidan"/>
<unit name="Eskaron"/>
<unit name="Fantivia"/>
<unit name="Forkanuma"/>
<unit name="Glendani"/>
<unit name="Gloss"/>
<unit name="Helicon"/>
<unit name="Imdar"/>
<unit name="Ithabiru"/>
<unit name="Khezia"/>
<unit name="Kotolara"/>
<unit name="Koykoon"/>
<unit name="Latiania"/>
<unit name="Lockini"/>
<unit name="Meelan"/>
<unit name="Megadon"/>
<unit name="Mondo"/>
<unit name="Naskadon"/>
<unit name="Odessus"/>
<unit name="Olympia"/>
<unit name="Oswoot"/>
<unit name="Paskari"/>
<unit name="Peritax"/>
<unit name="Polochi"/>
<unit name="Prelano"/>
<unit name="Qesmoria"/>
<unit name="Quilia"/>
<unit name="Rabatis"/>
<unit name="Radan"/>
<unit name="Rhonda"/>
<unit name="Safar"/>
<unit name="Sothion"/>
<unit name="Tanision"/>
<unit name="Tantalak"/>
<unit name="Tekton"/>
<unit name="Unicore"/>
<unit name="Urania"/>
<unit name="Xima"/>
<unit name="Zedova"/>
<unit name="Zuno"/>
</unitList>
<relationshipTypes>
<relationshipType name="Friendly"/>
<relationshipType name="Hostile"/>
<relationshipType name="N-A"/>
<relationshipType name="Federation-Ceasefire"/>
<relationshipType name="Dominion-Ceasefire"/>
<relationshipType name="Vulcan-Ceasefire"/>
<relationshipType name="Romulan-Ceasefire"/>
<relationshipType name="Klingon-Ceasefire"/>
<relationshipType name="Cardassian-Ceasefire"/>
</relationshipTypes>
<gamePlay>
<delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
<delegate name="randomStartDelegate" javaClass="games.strategy.triplea.delegate.RandomStartDelegate" display="Place Planets"/>
<delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
<delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
<delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Acquire Technology"/>
<delegate name="tech_activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Implement Technologyt"/>
<delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
<delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
<delegate name="reinforce" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Call Reinforcements"/>
<delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Reinforcements"/>
<delegate name="placeNoAirCheck" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Reinforcements"/>
<delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
<delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Turn Complete"/>
<delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
<sequence>
<step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
<step name="setupRandomStartDelegate" delegate="randomStartDelegate" maxRunCount="1" display="Place Planets"/>
<step name="FederationCombatMove" delegate="move" player="Federation" display="Combat Move">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="FederationBattle" delegate="battle" player="Federation" display="Combat"/>
<step name="FederationNonCombatMove" delegate="move" player="Federation" display="Non Combat Move"/>
<step name="FederationTech" delegate="tech" player="Federation" display="Acquire Technology"/>
<step name="FederationTechActivation" delegate="tech_activation" player="Federation" display="Implement Technology"/>
<step name="FederationPurchase" delegate="reinforce" player="Federation" display="Call Reinforcements"/>
<step name="FederationPlace" delegate="place" player="Federation" display="Place Reinforcements"/>
<step name="FederationEndTurn" delegate="endTurn" player="Federation" display="Turn Complete"/>
<step name="DominionCombatMove" delegate="move" player="Dominion" display="Combat Move">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="DominionBattle" delegate="battle" player="Dominion" display="Combat"/>
<step name="DominionNonCombatMove" delegate="move" player="Dominion" display="Non Combat Move"/>
<step name="DominionTech" delegate="tech" player="Dominion" display="Acquire Technology"/>
<step name="DominionTechActivation" delegate="tech_activation" player="Dominion" display="Implement Technology"/>
<step name="DominionPurchase" delegate="reinforce" player="Dominion" display="Call Reinforcements"/>
<step name="DominionPlace" delegate="place" player="Dominion" display="Place Reinforcements"/>
<step name="DominionEndTurn" delegate="endTurn" player="Dominion" display="Turn Complete"/>
<step name="VulcansCombatMove" delegate="move" player="Vulcans" display="Combat Move">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="VulcansBattle" delegate="battle" player="Vulcans" display="Combat"/>
<step name="VulcansNonCombatMove" delegate="move" player="Vulcans" display="Non Combat Move"/>
<step name="VulcansTech" delegate="tech" player="Vulcans" display="Acquire Technology"/>
<step name="VulcansTechActivation" delegate="tech_activation" player="Vulcans" display="Implement Technology"/>
<step name="VulcansPurchase" delegate="reinforce" player="Vulcans" display="Call Reinforcements"/>
<step name="VulcansPlace" delegate="place" player="Vulcans" display="Place Reinforcements"/>
<step name="VulcansEndTurn" delegate="endTurn" player="Vulcans" display="Turn Complete"/>
<step name="RomulansCombatMove" delegate="move" player="Romulans" display="Combat Move">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="RomulansBattle" delegate="battle" player="Romulans" display="Combat"/>
<step name="RomulansNonCombatMove" delegate="move" player="Romulans" display="Non Combat Move"/>
<step name="RomulansTech" delegate="tech" player="Romulans" display="Acquire Technology"/>
<step name="RomulansTechActivation" delegate="tech_activation" player="Romulans" display="Implement Technology"/>
<step name="RomulansPurchase" delegate="reinforce" player="Romulans" display="Call Reinforcements"/>
<step name="RomulansPlace" delegate="place" player="Romulans" display="Place Reinforcements"/>
<step name="RomulansEndTurn" delegate="endTurn" player="Romulans" display="Turn Complete"/>
<step name="KlingonsCombatMove" delegate="move" player="Klingons" display="Combat Move">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="KlingonsBattle" delegate="battle" player="Klingons" display="Combat"/>
<step name="KlingonsNonCombatMove" delegate="move" player="Klingons" display="Non Combat Move"/>
<step name="KlingonsTech" delegate="tech" player="Klingons" display="Acquire Technology"/>
<step name="KlingonsTechActivation" delegate="tech_activation" player="Klingons" display="Implement Technology"/>
<step name="KlingonsPurchase" delegate="reinforce" player="Klingons" display="Call Reinforcements"/>
<step name="KlingonsPlace" delegate="place" player="Klingons" display="Place Reinforcements"/>
<step name="KlingonsEndTurn" delegate="endTurn" player="Klingons" display="Turn Complete"/>
<step name="CardassiansCombatMove" delegate="move" player="Cardassians" display="Combat Move">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="CardassiansBattle" delegate="battle" player="Cardassians" display="Combat"/>
<step name="CardassiansNonCombatMove" delegate="move" player="Cardassians" display="Non Combat Move"/>
<step name="CardassiansTech" delegate="tech" player="Cardassians" display="Acquire Technology"/>
<step name="CardassiansTechActivation" delegate="tech_activation" player="Cardassians" display="Implement Technology"/>
<step name="CardassiansPurchase" delegate="reinforce" player="Cardassians" display="Call Reinforcements"/>
<step name="CardassiansPlace" delegate="place" player="Cardassians" display="Place Reinforcements"/>
<step name="CardassiansEndTurn" delegate="endTurn" player="Cardassians" display="Turn Complete"/>
<step name="BorgCombatMove" delegate="move" player="Borg" display="Combat Move">
<stepProperty name="resetUnitStateAtStart" value="true"/>
</step>
<step name="BorgBattle" delegate="battle" player="Borg" display="Combat"/>
<step name="BorgNonCombatMove" delegate="move" player="Borg" display="Non Combat Move"/>
<step name="BorgTech" delegate="tech" player="Borg" display="Acquire Technology"/>
<step name="BorgTechActivation" delegate="tech_activation" player="Borg" display="Implement Technology"/>
<step name="BorgPurchase" delegate="reinforce" player="Borg" display="Call Reinforcements"/>
<step name="BorgPlace" delegate="place" player="Borg" display="Place Reinforcements"/>
<step name="BorgEndTurn" delegate="endTurn" player="Borg" display="Turn Complete"/>
<step name="endRoundStep" delegate="endRound"/>
</sequence>
<offset round="0"/>
</gamePlay>
<production>
<!-- Units -->
<productionRule name="buyCU-Space-Station">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="CU-Space-Station" quantity="1"/>
</productionRule>
<productionRule name="buyD-Space-Station">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="D-Space-Station" quantity="1"/>
</productionRule>
<productionRule name="buyKE-Space-Station">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="KE-Space-Station" quantity="1"/>
</productionRule>
<productionRule name="buyRSE-Space-Station">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="RSE-Space-Station" quantity="1"/>
</productionRule>
<productionRule name="buyUFP-Space-Station">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="UFP-Space-Station" quantity="1"/>
</productionRule>
<productionRule name="buyVHC-Space-Station">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="VHC-Space-Station" quantity="1"/>
</productionRule>
<productionRule name="buySecurity-Force">
<cost resource="Command" quantity="5"/>
<result resourceOrUnit="Security-Force" quantity="1"/>
</productionRule>
<productionRule name="buyScout-Ship">
<cost resource="Command" quantity="8"/>
<result resourceOrUnit="Scout-Ship" quantity="1"/>
</productionRule>
<productionRule name="buyScout-Ship-C">
<cost resource="Command" quantity="8"/>
<result resourceOrUnit="Scout-Ship-C" quantity="1"/>
</productionRule>
<productionRule name="buyEscort-Cruiser">
<cost resource="Command" quantity="11"/>
<result resourceOrUnit="Escort-Cruiser" quantity="1"/>
</productionRule>
<productionRule name="buyEscort-Cruiser-C">
<cost resource="Command" quantity="11"/>
<result resourceOrUnit="Escort-Cruiser-C" quantity="1"/>
</productionRule>
<productionRule name="buyLight-Cruiser">
<cost resource="Command" quantity="12"/>
<result resourceOrUnit="Light-Cruiser" quantity="1"/>
</productionRule>
<productionRule name="buyLight-Cruiser-C">
<cost resource="Command" quantity="12"/>
<result resourceOrUnit="Light-Cruiser-C" quantity="1"/>
</productionRule>
<productionRule name="buyHeavy-Cruiser">
<cost resource="Command" quantity="20"/>
<result resourceOrUnit="Heavy-Cruiser" quantity="1"/>
</productionRule>
<productionRule name="buyHeavy-Cruiser-C">
<cost resource="Command" quantity="20"/>
<result resourceOrUnit="Heavy-Cruiser-C" quantity="1"/>
</productionRule>
<productionRule name="buyAdv-Cruiser">
<cost resource="Command" quantity="22"/>
<result resourceOrUnit="Adv-Cruiser" quantity="1"/>
</productionRule>
<productionRule name="buyAdv-Cruiser-C">
<cost resource="Command" quantity="22"/>
<result resourceOrUnit="Adv-Cruiser-C" quantity="1"/>
</productionRule>
<productionRule name="buyFlagship">
<cost resource="Command" quantity="25"/>
<result resourceOrUnit="Flagship" quantity="1"/>
</productionRule>
<productionRule name="buyFlagship-C">
<cost resource="Command" quantity="25"/>
<result resourceOrUnit="Flagship-C" quantity="1"/>
</productionRule>
<productionRule name="buyTransport-Vessel">
<cost resource="Command" quantity="9"/>
<result resourceOrUnit="Transport-Vessel" quantity="1"/>
</productionRule>
<productionRule name="buySupport-Vessel">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="Support-Vessel" quantity="1"/>
</productionRule>
<productionRule name="buyRepair-Vessel">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="Repair-Vessel" quantity="1"/>
</productionRule>
<productionRule name="buyResearch-Vessel">
<cost resource="Engineering" quantity="100"/>
<result resourceOrUnit="Research-Vessel" quantity="1"/>
</productionRule>
<productionRule name="buyCommunication-Terminal">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Communication-Terminal" quantity="1"/>
</productionRule>
<productionRule name="buySeek-Promotion">
<cost resource="Dilithium" quantity="20"/>
<result resourceOrUnit="Seek-Promotion" quantity="1"/>
</productionRule>
<productionRule name="buyDiplomatic-Ceasefire">
<cost resource="Dilithium" quantity="20"/>
<result resourceOrUnit="Diplomatic-Ceasefire" quantity="1"/>
</productionRule>
<productionRule name="buyRequest-Strike-Force">
<cost resource="Dilithium" quantity="20"/>
<result resourceOrUnit="Request-Strike-Force" quantity="1"/>
</productionRule>
<productionRule name="buyCommodore-Rank">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Commodore-Rank" quantity="1"/>
</productionRule>
<productionRule name="buyRear-Admiral-Rank">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Rear-Admiral-Rank" quantity="1"/>
</productionRule>
<productionRule name="buyVice-Admiral-Rank">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Vice-Admiral-Rank" quantity="1"/>
</productionRule>
<productionRule name="buyAdmiral-Rank">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Admiral-Rank" quantity="1"/>
</productionRule>
<productionRule name="buyFleet-Admiral-Rank">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Fleet-Admiral-Rank" quantity="1"/>
</productionRule>
<productionRule name="buyCommand">
<cost resource="Dilithium" quantity="1"/>
<result resourceOrUnit="Command" quantity="5"/>
</productionRule>
<productionRule name="buyEngineering">
<cost resource="Dilithium" quantity="1"/>
<result resourceOrUnit="Engineering" quantity="10"/>
</productionRule>
<productionRule name="buyScience">
<cost resource="Dilithium" quantity="1"/>
<result resourceOrUnit="PUs" quantity="15"/>
</productionRule>
<!-- Borg -->
<productionRule name="buyAssimilated-CUSS">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Assimilated-CUSS" quantity="1"/>
</productionRule>
<productionRule name="buyAssimilated-DSS">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Assimilated-DSS" quantity="1"/>
</productionRule>
<productionRule name="buyAssimilated-KESS">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Assimilated-KESS" quantity="1"/>
</productionRule>
<productionRule name="buyAssimilated-RSESS">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Assimilated-RSESS" quantity="1"/>
</productionRule>
<productionRule name="buyAssimilated-UFPSS">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Assimilated-UFPSS" quantity="1"/>
</productionRule>
<productionRule name="buyAssimilated-VHCSS">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Assimilated-VHCSS" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Complex">
<cost resource="Dilithium" quantity="15"/>
<result resourceOrUnit="Borg-Complex" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Tactical-Cube">
<cost resource="Dilithium" quantity="15"/>
<result resourceOrUnit="Borg-Tactical-Cube" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Cube">
<cost resource="Dilithium" quantity="13"/>
<result resourceOrUnit="Borg-Cube" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Sphere">
<cost resource="Dilithium" quantity="11"/>
<result resourceOrUnit="Borg-Sphere" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Probe">
<cost resource="Dilithium" quantity="8"/>
<result resourceOrUnit="Borg-Probe" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Drone">
<cost resource="Assimilation" quantity="5"/>
<result resourceOrUnit="Borg-Drone" quantity="1"/>
</productionRule>
<!-- Anomalies -->
<productionRule name="buyAsteroid-Field">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Asteroid-Field" quantity="1"/>
</productionRule>
<productionRule name="buyBlack-Hole">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Black-Hole" quantity="1"/>
</productionRule>
<productionRule name="buyMicroquasar">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Microquasar" quantity="1"/>
</productionRule>
<productionRule name="buyNebula">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Nebula" quantity="1"/>
</productionRule>
<productionRule name="buyRelay-Station">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Relay-Station" quantity="1"/>
</productionRule>
<productionRule name="buyWhite-Hole">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="White-Hole" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Asteroid-Field">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Borg-Asteroid-Field" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Microquasar">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Borg-Microquasar" quantity="1"/>
</productionRule>
<productionRule name="buyBorg-Relay-Station">
<cost resource="Assimilation" quantity="1"/>
<result resourceOrUnit="Borg-Relay-Station" quantity="1"/>
</productionRule>
<!-- Planets -->
<productionRule name="buyAbassi">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Abassi" quantity="1"/>
</productionRule>
<productionRule name="buyAlbion">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Albion" quantity="1"/>
</productionRule>
<productionRule name="buyArtamis">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Artamis" quantity="1"/>
</productionRule>
<productionRule name="buyBantooni">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Bantooni" quantity="1"/>
</productionRule>
<productionRule name="buyCaldari">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Caldari" quantity="1"/>
</productionRule>
<productionRule name="buyCaptoria">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Captoria" quantity="1"/>
</productionRule>
<productionRule name="buyDelkon">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Delkon" quantity="1"/>
</productionRule>
<productionRule name="buyDeratoni">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Deratoni" quantity="1"/>
</productionRule>
<productionRule name="buyEmsifi">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Emsifi" quantity="1"/>
</productionRule>
<productionRule name="buyEpsidan">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Epsidan" quantity="1"/>
</productionRule>
<productionRule name="buyEskaron">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Eskaron" quantity="1"/>
</productionRule>
<productionRule name="buyFantivia">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Fantivia" quantity="1"/>
</productionRule>
<productionRule name="buyForkanuma">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Forkanuma" quantity="1"/>
</productionRule>
<productionRule name="buyGlendani">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Glendani" quantity="1"/>
</productionRule>
<productionRule name="buyGloss">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Gloss" quantity="1"/>
</productionRule>
<productionRule name="buyHelicon">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Helicon" quantity="1"/>
</productionRule>
<productionRule name="buyImdar">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Imdar" quantity="1"/>
</productionRule>
<productionRule name="buyIthabiru">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Ithabiru" quantity="1"/>
</productionRule>
<productionRule name="buyKhezia">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Khezia" quantity="1"/>
</productionRule>
<productionRule name="buyKotolara">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Kotolara" quantity="1"/>
</productionRule>
<productionRule name="buyKoykoon">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Koykoon" quantity="1"/>
</productionRule>
<productionRule name="buyLatiania">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Lockini" quantity="1"/>
</productionRule>
<productionRule name="buyLockini">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Lockini" quantity="1"/>
</productionRule>
<productionRule name="buyMeelan">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Meelan" quantity="1"/>
</productionRule>
<productionRule name="buyMegadon">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Megadon" quantity="1"/>
</productionRule>
<productionRule name="buyMondo">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Mondo" quantity="1"/>
</productionRule>
<productionRule name="buyNaskadon">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Naskadon" quantity="1"/>
</productionRule>
<productionRule name="buyOdessus">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Odessus" quantity="1"/>
</productionRule>
<productionRule name="buyOlympia">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Olympia" quantity="1"/>
</productionRule>
<productionRule name="buyOswoot">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Oswoot" quantity="1"/>
</productionRule>
<productionRule name="buyPaskari">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Paskari" quantity="1"/>
</productionRule>
<productionRule name="buyPeritax">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Peritax" quantity="1"/>
</productionRule>
<productionRule name="buyPolochi">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Polochi" quantity="1"/>
</productionRule>
<productionRule name="buyPrelano">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Prelano" quantity="1"/>
</productionRule>
<productionRule name="buyQesmoria">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Qesmoria" quantity="1"/>
</productionRule>
<productionRule name="buyQuilia">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Quilia" quantity="1"/>
</productionRule>
<productionRule name="buyRabatis">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Rabatis" quantity="1"/>
</productionRule>
<productionRule name="buyRadan">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Radan" quantity="1"/>
</productionRule>
<productionRule name="buyRhonda">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Rhonda" quantity="1"/>
</productionRule>
<productionRule name="buySafar">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Safar" quantity="1"/>
</productionRule>
<productionRule name="buySothion">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Sothion" quantity="1"/>
</productionRule>
<productionRule name="buyTanision">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Tanision" quantity="1"/>
</productionRule>
<productionRule name="buyTantalak">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Tantalak" quantity="1"/>
</productionRule>
<productionRule name="buyTekton">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Tekton" quantity="1"/>
</productionRule>
<productionRule name="buyUnicore">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Unicore" quantity="1"/>
</productionRule>
<productionRule name="buyUrania">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Urania" quantity="1"/>
</productionRule>
<productionRule name="buyXima">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Xima" quantity="1"/>
</productionRule>
<productionRule name="buyZedova">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Zedova" quantity="1"/>
</productionRule>
<productionRule name="buyZuno">
<cost resource="Command" quantity="1"/>
<result resourceOrUnit="Zuno" quantity="1"/>
</productionRule>
<!-- Production -->
<productionFrontier name="production_Federation">
<frontierRules name="buySeek-Promotion"/>
<frontierRules name="buyDiplomatic-Ceasefire"/>
<frontierRules name="buyRequest-Strike-Force"/>
<frontierRules name="buyUFP-Space-Station"/>
<frontierRules name="buySecurity-Force"/>
<frontierRules name="buyScout-Ship"/>
<frontierRules name="buyEscort-Cruiser"/>
<frontierRules name="buyLight-Cruiser"/>
<frontierRules name="buyHeavy-Cruiser"/>
<frontierRules name="buyAdv-Cruiser"/>
<frontierRules name="buyFlagship"/>
<frontierRules name="buyTransport-Vessel"/>
<frontierRules name="buySupport-Vessel"/>
<frontierRules name="buyRepair-Vessel"/>
<frontierRules name="buyResearch-Vessel"/>
<frontierRules name="buyCommand"/>
<frontierRules name="buyEngineering"/>
<frontierRules name="buyScience"/>
</productionFrontier>
<productionFrontier name="production_Dominion">
<frontierRules name="buySeek-Promotion"/>
<frontierRules name="buyDiplomatic-Ceasefire"/>
<frontierRules name="buyRequest-Strike-Force"/>
<frontierRules name="buyD-Space-Station"/>
<frontierRules name="buySecurity-Force"/>
<frontierRules name="buyScout-Ship"/>
<frontierRules name="buyEscort-Cruiser"/>
<frontierRules name="buyLight-Cruiser"/>
<frontierRules name="buyHeavy-Cruiser"/>
<frontierRules name="buyAdv-Cruiser"/>
<frontierRules name="buyFlagship"/>
<frontierRules name="buyTransport-Vessel"/>
<frontierRules name="buySupport-Vessel"/>
<frontierRules name="buyRepair-Vessel"/>
<frontierRules name="buyResearch-Vessel"/>
<frontierRules name="buyCommand"/>
<frontierRules name="buyEngineering"/>
<frontierRules name="buyScience"/>
</productionFrontier>
<productionFrontier name="production_Vulcans">
<frontierRules name="buySeek-Promotion"/>
<frontierRules name="buyDiplomatic-Ceasefire"/>
<frontierRules name="buyRequest-Strike-Force"/>
<frontierRules name="buyVHC-Space-Station"/>
<frontierRules name="buySecurity-Force"/>
<frontierRules name="buyScout-Ship"/>
<frontierRules name="buyEscort-Cruiser"/>
<frontierRules name="buyLight-Cruiser"/>
<frontierRules name="buyHeavy-Cruiser"/>
<frontierRules name="buyAdv-Cruiser"/>
<frontierRules name="buyFlagship"/>
<frontierRules name="buyTransport-Vessel"/>
<frontierRules name="buySupport-Vessel"/>
<frontierRules name="buyRepair-Vessel"/>
<frontierRules name="buyResearch-Vessel"/>
<frontierRules name="buyCommand"/>
<frontierRules name="buyEngineering"/>
<frontierRules name="buyScience"/>
</productionFrontier>
<productionFrontier name="production_Romulans">
<frontierRules name="buySeek-Promotion"/>
<frontierRules name="buyDiplomatic-Ceasefire"/>
<frontierRules name="buyRequest-Strike-Force"/>
<frontierRules name="buyRSE-Space-Station"/>
<frontierRules name="buySecurity-Force"/>
<frontierRules name="buyScout-Ship"/>
<frontierRules name="buyEscort-Cruiser"/>
<frontierRules name="buyLight-Cruiser"/>
<frontierRules name="buyHeavy-Cruiser"/>
<frontierRules name="buyAdv-Cruiser"/>
<frontierRules name="buyFlagship"/>
<frontierRules name="buyTransport-Vessel"/>
<frontierRules name="buySupport-Vessel"/>
<frontierRules name="buyRepair-Vessel"/>
<frontierRules name="buyResearch-Vessel"/>
<frontierRules name="buyCommand"/>
<frontierRules name="buyEngineering"/>
<frontierRules name="buyScience"/>
</productionFrontier>
<productionFrontier name="production_Klingons">
<frontierRules name="buySeek-Promotion"/>
<frontierRules name="buyDiplomatic-Ceasefire"/>
<frontierRules name="buyRequest-Strike-Force"/>
<frontierRules name="buyKE-Space-Station"/>
<frontierRules name="buySecurity-Force"/>
<frontierRules name="buyScout-Ship"/>
<frontierRules name="buyEscort-Cruiser"/>
<frontierRules name="buyLight-Cruiser"/>
<frontierRules name="buyHeavy-Cruiser"/>
<frontierRules name="buyAdv-Cruiser"/>
<frontierRules name="buyFlagship"/>
<frontierRules name="buyTransport-Vessel"/>
<frontierRules name="buySupport-Vessel"/>
<frontierRules name="buyRepair-Vessel"/>
<frontierRules name="buyResearch-Vessel"/>
<frontierRules name="buyCommand"/>
<frontierRules name="buyEngineering"/>
<frontierRules name="buyScience"/>
</productionFrontier>
<productionFrontier name="production_Cardassians">
<frontierRules name="buySeek-Promotion"/>
<frontierRules name="buyDiplomatic-Ceasefire"/>
<frontierRules name="buyRequest-Strike-Force"/>
<frontierRules name="buyCU-Space-Station"/>
<frontierRules name="buySecurity-Force"/>
<frontierRules name="buyScout-Ship"/>
<frontierRules name="buyEscort-Cruiser"/>
<frontierRules name="buyLight-Cruiser"/>
<frontierRules name="buyHeavy-Cruiser"/>
<frontierRules name="buyAdv-Cruiser"/>
<frontierRules name="buyFlagship"/>
<frontierRules name="buyTransport-Vessel"/>
<frontierRules name="buySupport-Vessel"/>
<frontierRules name="buyRepair-Vessel"/>
<frontierRules name="buyResearch-Vessel"/>
<frontierRules name="buyCommand"/>
<frontierRules name="buyEngineering"/>
<frontierRules name="buyScience"/>
</productionFrontier>
<productionFrontier name="production_Borg">
<frontierRules name="buyBorg-Complex"/>
<frontierRules name="buyBorg-Drone"/>
<frontierRules name="buyBorg-Probe"/>
<frontierRules name="buyBorg-Sphere"/>
<frontierRules name="buyBorg-Cube"/>
<frontierRules name="buyBorg-Tactical-Cube"/>
</productionFrontier>
<productionFrontier name="production_AI">
<frontierRules name="buyRadan"/>
</productionFrontier>
<playerProduction player="Federation" frontier="production_Federation"/>
<playerProduction player="Dominion" frontier="production_Dominion"/>
<playerProduction player="Vulcans" frontier="production_Vulcans"/>
<playerProduction player="Romulans" frontier="production_Romulans"/>
<playerProduction player="Klingons" frontier="production_Klingons"/>
<playerProduction player="Cardassians" frontier="production_Cardassians"/>
<playerProduction player="Borg" frontier="production_Borg"/>
<playerProduction player="AI" frontier="production_AI"/>
</production>
<!-- Technology -->
<technology>
<technologies>
<techname name="Scout-Ship-Warp-Upgrade"/>
<techname name="Escort-Cruiser-Defensive-Weapons-Upgrade"/>
<techname name="Light-Cruiser-Offensive-Weapons-Upgrade"/>
<techname name="Heavy-Cruiser-Offensive-Weapons-Upgrade"/>
<techname name="Heavy-Cruiser-Warp-Upgrade"/>
<techname name="Adv-Cruiser-Bombardment-Ability"/>
<techname name="Adv-Cruiser-Warp-Upgrade"/>
<techname name="Flagship-All-Weapons-Upgrade"/>
<techname name="Flagship-Warp-Upgrade"/>
<techname name="Transport-Vessel-Warp-Upgrade"/>
<techname name="Support-Vessel-Warp-Upgrade"/>
<techname name="Repair-Vessel-Warp-Upgrade"/>
<techname name="Research-Vessel-Warp-Upgrade"/>
<techname name="Cloaking-Device-For-New-Scout-Ships"/>
<techname name="Cloaking-Device-For-New-Escort-Cruisers"/>
<techname name="Cloaking-Device-For-New-Light-Cruisers"/>
<techname name="Cloaking-Device-For-New-Heavy-Cruisers"/>
<techname name="Cloaking-Device-For-New-Adv-Cruisers"/>
<techname name="Cloaking-Device-For-New-Flagships"/>
<techname name="Security-Force-Assault-Phasers"/>
<techname name="Security-Force-Personal-Shields"/>
<techname name="Probe-Warp-Upgrade"/>
<techname name="Probe-Bombardment-Ability"/>
<techname name="Sphere-Defensive-Weapons-Upgrade"/>
<techname name="Sphere-Bombardment-Ability"/>
<techname name="Cube-Offensive-Weapons-Upgrade"/>
<techname name="Cube-Bombardment-Ability"/>
<techname name="Tactical-Cube-All-Weapons-Upgrade"/>
<techname name="Tactical-Cube-Bombardment-Ability"/>
<techname name="Tactical-Cube-Warp-Upgrade"/>
<techname name="Drone-Assimilation-Accelerator"/>
<techname name="Drone-Defense-Shield-Adaptor"/>
</technologies>
<playerTech player="Federation">
<category name="Federation Technology">
<tech name="Scout-Ship-Warp-Upgrade"/>
<tech name="Escort-Cruiser-Defensive-Weapons-Upgrade"/>
<tech name="Light-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Warp-Upgrade"/>
<tech name="Adv-Cruiser-Bombardment-Ability"/>
<tech name="Adv-Cruiser-Warp-Upgrade"/>
<tech name="Flagship-All-Weapons-Upgrade"/>
<tech name="Flagship-Warp-Upgrade"/>
<tech name="Transport-Vessel-Warp-Upgrade"/>
<tech name="Support-Vessel-Warp-Upgrade"/>
<tech name="Repair-Vessel-Warp-Upgrade"/>
<tech name="Research-Vessel-Warp-Upgrade"/>
<tech name="Cloaking-Device-For-New-Scout-Ships"/>
<tech name="Cloaking-Device-For-New-Escort-Cruisers"/>
<tech name="Cloaking-Device-For-New-Light-Cruisers"/>
<tech name="Cloaking-Device-For-New-Heavy-Cruisers"/>
<tech name="Cloaking-Device-For-New-Adv-Cruisers"/>
<tech name="Cloaking-Device-For-New-Flagships"/>
<tech name="Security-Force-Assault-Phasers"/>
<tech name="Security-Force-Personal-Shields"/>
</category>
</playerTech>
<playerTech player="Dominion">
<category name="Dominion Technology">
<tech name="Scout-Ship-Warp-Upgrade"/>
<tech name="Escort-Cruiser-Defensive-Weapons-Upgrade"/>
<tech name="Light-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Warp-Upgrade"/>
<tech name="Adv-Cruiser-Bombardment-Ability"/>
<tech name="Adv-Cruiser-Warp-Upgrade"/>
<tech name="Flagship-All-Weapons-Upgrade"/>
<tech name="Flagship-Warp-Upgrade"/>
<tech name="Transport-Vessel-Warp-Upgrade"/>
<tech name="Support-Vessel-Warp-Upgrade"/>
<tech name="Repair-Vessel-Warp-Upgrade"/>
<tech name="Research-Vessel-Warp-Upgrade"/>
<tech name="Cloaking-Device-For-New-Scout-Ships"/>
<tech name="Cloaking-Device-For-New-Escort-Cruisers"/>
<tech name="Cloaking-Device-For-New-Light-Cruisers"/>
<tech name="Cloaking-Device-For-New-Heavy-Cruisers"/>
<tech name="Cloaking-Device-For-New-Adv-Cruisers"/>
<tech name="Cloaking-Device-For-New-Flagships"/>
<tech name="Security-Force-Assault-Phasers"/>
<tech name="Security-Force-Personal-Shields"/>
</category>
</playerTech>
<playerTech player="Vulcans">
<category name="Vulcans Technology">
<tech name="Scout-Ship-Warp-Upgrade"/>
<tech name="Escort-Cruiser-Defensive-Weapons-Upgrade"/>
<tech name="Light-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Warp-Upgrade"/>
<tech name="Adv-Cruiser-Bombardment-Ability"/>
<tech name="Adv-Cruiser-Warp-Upgrade"/>
<tech name="Flagship-All-Weapons-Upgrade"/>
<tech name="Flagship-Warp-Upgrade"/>
<tech name="Transport-Vessel-Warp-Upgrade"/>
<tech name="Support-Vessel-Warp-Upgrade"/>
<tech name="Repair-Vessel-Warp-Upgrade"/>
<tech name="Research-Vessel-Warp-Upgrade"/>
<tech name="Cloaking-Device-For-New-Scout-Ships"/>
<tech name="Cloaking-Device-For-New-Escort-Cruisers"/>
<tech name="Cloaking-Device-For-New-Light-Cruisers"/>
<tech name="Cloaking-Device-For-New-Heavy-Cruisers"/>
<tech name="Cloaking-Device-For-New-Adv-Cruisers"/>
<tech name="Cloaking-Device-For-New-Flagships"/>
<tech name="Security-Force-Assault-Phasers"/>
<tech name="Security-Force-Personal-Shields"/>
</category>
</playerTech>
<playerTech player="Romulans">
<category name="Romulans Technology">
<tech name="Scout-Ship-Warp-Upgrade"/>
<tech name="Escort-Cruiser-Defensive-Weapons-Upgrade"/>
<tech name="Light-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Warp-Upgrade"/>
<tech name="Adv-Cruiser-Bombardment-Ability"/>
<tech name="Adv-Cruiser-Warp-Upgrade"/>
<tech name="Flagship-All-Weapons-Upgrade"/>
<tech name="Flagship-Warp-Upgrade"/>
<tech name="Transport-Vessel-Warp-Upgrade"/>
<tech name="Support-Vessel-Warp-Upgrade"/>
<tech name="Repair-Vessel-Warp-Upgrade"/>
<tech name="Research-Vessel-Warp-Upgrade"/>
<tech name="Cloaking-Device-For-New-Scout-Ships"/>
<tech name="Cloaking-Device-For-New-Escort-Cruisers"/>
<tech name="Cloaking-Device-For-New-Light-Cruisers"/>
<tech name="Cloaking-Device-For-New-Heavy-Cruisers"/>
<tech name="Cloaking-Device-For-New-Adv-Cruisers"/>
<tech name="Cloaking-Device-For-New-Flagships"/>
<tech name="Security-Force-Assault-Phasers"/>
<tech name="Security-Force-Personal-Shields"/>
</category>
</playerTech>
<playerTech player="Klingons">
<category name="Klingons Technology">
<tech name="Scout-Ship-Warp-Upgrade"/>
<tech name="Escort-Cruiser-Defensive-Weapons-Upgrade"/>
<tech name="Light-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Warp-Upgrade"/>
<tech name="Adv-Cruiser-Bombardment-Ability"/>
<tech name="Adv-Cruiser-Warp-Upgrade"/>
<tech name="Flagship-All-Weapons-Upgrade"/>
<tech name="Flagship-Warp-Upgrade"/>
<tech name="Transport-Vessel-Warp-Upgrade"/>
<tech name="Support-Vessel-Warp-Upgrade"/>
<tech name="Repair-Vessel-Warp-Upgrade"/>
<tech name="Research-Vessel-Warp-Upgrade"/>
<tech name="Cloaking-Device-For-New-Scout-Ships"/>
<tech name="Cloaking-Device-For-New-Escort-Cruisers"/>
<tech name="Cloaking-Device-For-New-Light-Cruisers"/>
<tech name="Cloaking-Device-For-New-Heavy-Cruisers"/>
<tech name="Cloaking-Device-For-New-Adv-Cruisers"/>
<tech name="Cloaking-Device-For-New-Flagships"/>
<tech name="Security-Force-Assault-Phasers"/>
<tech name="Security-Force-Personal-Shields"/>
</category>
</playerTech>
<playerTech player="Cardassians">
<category name="Cardassians Technology">
<tech name="Scout-Ship-Warp-Upgrade"/>
<tech name="Escort-Cruiser-Defensive-Weapons-Upgrade"/>
<tech name="Light-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Offensive-Weapons-Upgrade"/>
<tech name="Heavy-Cruiser-Warp-Upgrade"/>
<tech name="Adv-Cruiser-Bombardment-Ability"/>
<tech name="Adv-Cruiser-Warp-Upgrade"/>
<tech name="Flagship-All-Weapons-Upgrade"/>
<tech name="Flagship-Warp-Upgrade"/>
<tech name="Transport-Vessel-Warp-Upgrade"/>
<tech name="Support-Vessel-Warp-Upgrade"/>
<tech name="Repair-Vessel-Warp-Upgrade"/>
<tech name="Research-Vessel-Warp-Upgrade"/>
<tech name="Cloaking-Device-For-New-Scout-Ships"/>
<tech name="Cloaking-Device-For-New-Escort-Cruisers"/>
<tech name="Cloaking-Device-For-New-Light-Cruisers"/>
<tech name="Cloaking-Device-For-New-Heavy-Cruisers"/>
<tech name="Cloaking-Device-For-New-Adv-Cruisers"/>
<tech name="Cloaking-Device-For-New-Flagships"/>
<tech name="Security-Force-Assault-Phasers"/>
<tech name="Security-Force-Personal-Shields"/>
</category>
</playerTech>
<playerTech player="Borg">
<category name="Borg Technology">
<tech name="Probe-Warp-Upgrade"/>
<tech name="Probe-Bombardment-Ability"/>
<tech name="Sphere-Defensive-Weapons-Upgrade"/>
<tech name="Sphere-Bombardment-Ability"/>
<tech name="Cube-Offensive-Weapons-Upgrade"/>
<tech name="Cube-Bombardment-Ability"/>
<tech name="Tactical-Cube-All-Weapons-Upgrade"/>
<tech name="Tactical-Cube-Bombardment-Ability"/>
<tech name="Tactical-Cube-Warp-Upgrade"/>
<tech name="Drone-Assimilation-Accelerator"/>
<tech name="Drone-Defense-Shield-Adaptor"/>
</category>
</playerTech>
</technology>
<!-- Relationships -->
<attachmentList>
<attachment name="relationshipTypeAttachment" attachTo="Friendly" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="allied"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="Hostile" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="war"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="N-A" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="war"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="Federation-Ceasefire" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="neutral"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="Dominion-Ceasefire" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="neutral"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="Vulcan-Ceasefire" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="neutral"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="Romulan-Ceasefire" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="neutral"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="Klingon-Ceasefire" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="neutral"/>
</attachment>
<attachment name="relationshipTypeAttachment" attachTo="Cardassian-Ceasefire" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
<option name="archeType" value="neutral"/>
</attachment>
<!-- TechAttachments -->
<attachment name="techAttachment" attachTo="Federation" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
</attachment>
<attachment name="techAttachment" attachTo="Dominion" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
</attachment>
<attachment name="techAttachment" attachTo="Vulcans" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
</attachment>
<attachment name="techAttachment" attachTo="Romulans" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
</attachment>
<attachment name="techAttachment" attachTo="Klingons" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
</attachment>
<attachment name="techAttachment" attachTo="Cardassians" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="10"/>
</attachment>
<attachment name="techAttachment" attachTo="Borg" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
<option name="techCost" value="20"/>
</attachment>
<!-- RulesAttachments -->
<attachment name="rulesAttachment" attachTo="Federation" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="unlimitedProduction" value="false"/>
</attachment>
<attachment name="rulesAttachment" attachTo="Dominion" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="unlimitedProduction" value="false"/>
</attachment>
<attachment name="rulesAttachment" attachTo="Vulcans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="unlimitedProduction" value="false"/>
</attachment>
<attachment name="rulesAttachment" attachTo="Romulans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="unlimitedProduction" value="false"/>
</attachment>
<attachment name="rulesAttachment" attachTo="Klingons" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="unlimitedProduction" value="false"/>
</attachment>
<attachment name="rulesAttachment" attachTo="Cardassians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="unlimitedProduction" value="false"/>
</attachment>
<attachment name="rulesAttachment" attachTo="Borg" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
<option name="unlimitedProduction" value="false"/>
</attachment>
<attachment name="playerAttachment" attachTo="Federation" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
<option name="retainCapitalProduceNumber" value="0"/>
<option name="retainCapitalNumber" value="0"/>
</attachment>
<attachment name="playerAttachment" attachTo="Dominion" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
<option name="retainCapitalProduceNumber" value="0"/>
<option name="retainCapitalNumber" value="0"/>
</attachment>
<attachment name="playerAttachment" attachTo="Vulcans" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
<option name="retainCapitalProduceNumber" value="0"/>
<option name="retainCapitalNumber" value="0"/>
</attachment>
<attachment name="playerAttachment" attachTo="Romulans" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
<option name="retainCapitalProduceNumber" value="0"/>
<option name="retainCapitalNumber" value="0"/>
</attachment>
<attachment name="playerAttachment" attachTo="Klingons" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
<option name="retainCapitalProduceNumber" value="0"/>
<option name="retainCapitalNumber" value="0"/>
</attachment>
<attachment name="playerAttachment" attachTo="Cardassians" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
<option name="retainCapitalProduceNumber" value="0"/>
<option name="retainCapitalNumber" value="0"/>
</attachment>
<attachment name="playerAttachment" attachTo="Borg" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
<option name="retainCapitalProduceNumber" value="0"/>
<option name="retainCapitalNumber" value="0"/>
</attachment>
<!-- Shared Units -->
<attachment name="unitAttachment" attachTo="Communication-Terminal" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="canProduceUnits" value="true"/>
<option name="canProduceXUnits" value="1"/>
</attachment>
<attachment name="unitAttachment" attachTo="Seek-Promotion" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="attack" value="1"/>
<option name="defense" value="1"/>
<option name="movement" value="1"/>
<option name="isAir" value="true"/>
<option name="maxBuiltPerPlayer" value="1"/>
<option name="unitPlacementOnlyAllowedIn" value="Contact Starfleet:Contact Founders:Contact Vulcan High Command:Contact Romulan Senate:Contact Klingon High Council:Contact Cardassian Central Command"/>
</attachment>
<attachment name="unitAttachment" attachTo="Diplomatic-Ceasefire" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="attack" value="1"/>
<option name="defense" value="1"/>
<option name="movement" value="1"/>
<option name="isAir" value="true"/>
<option name="maxBuiltPerPlayer" value="1"/>
<option name="unitPlacementOnlyAllowedIn" value="Contact Starfleet:Contact Founders:Contact Vulcan High Command:Contact Romulan Senate:Contact Klingon High Council:Contact Cardassian Central Command"/>
</attachment>
<attachment name="unitAttachment" attachTo="Request-Strike-Force" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="attack" value="1"/>
<option name="defense" value="1"/>
<option name="movement" value="1"/>
<option name="isAir" value="true"/>
<option name="maxBuiltPerPlayer" value="1"/>
<option name="unitPlacementOnlyAllowedIn" value="Contact Starfleet:Contact Founders:Contact Vulcan High Command:Contact Romulan Senate:Contact Klingon High Council:Contact Cardassian Central Command"/>
</attachment>
<attachment name="unitAttachment" attachTo="Commodore-Rank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="createsResourcesList" value="5:Command"/>
<option name="createsResourcesList" value="5:Engineering"/>
<option name="createsResourcesList" value="5:PUs"/>
</attachment>
<attachment name="unitAttachment" attachTo="Rear-Admiral-Rank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="createsResourcesList" value="5:Command"/>
<option name="createsResourcesList" value="5:Engineering"/>
<option name="createsResourcesList" value="5:PUs"/>
</attachment>
<attachment name="unitAttachment" attachTo="Vice-Admiral-Rank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="createsResourcesList" value="5:Command"/>
<option name="createsResourcesList" value="5:Engineering"/>
<option name="createsResourcesList" value="5:PUs"/>
</attachment>
<attachment name="unitAttachment" attachTo="Admiral-Rank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="createsResourcesList" value="5:Command"/>
<option name="createsResourcesList" value="5:Engineering"/>
<option name="createsResourcesList" value="5:PUs"/>
</attachment>
<attachment name="unitAttachment" attachTo="Fleet-Admiral-Rank" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="createsResourcesList" value="5:Command"/>
<option name="createsResourcesList" value="5:Engineering"/>
<option name="createsResourcesList" value="5:PUs"/>
</attachment>
<attachment name="unitAttachment" attachTo="UFP-Space-Station" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="canProduceUnits" value="true"/>
<option name="canProduceXUnits" value="10"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="Space Station"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="1"/>
<option name="whenCapturedChangesInto" value="any:Borg:true:Assimilated-UFPSS:1"/>
<option name="createsResourcesList" value="2:Engineering"/>
<option name="repairsUnits" value="Flagship:Adv-Cruiser:Heavy-Cruiser:Light-Cruiser:Escort-Cruiser:Scout-Ship:Flagship-C:Adv-Cruiser-C:Heavy-Cruiser-C:Light-Cruiser-C:Escort-Cruiser-C:Scout-Ship-C"/>
<option name="unitPlacementOnlyAllowedIn" value="Planet Radan:Vulcan Outpost:Dominion Outpost:Federation Outpost:Klingon Outpost:Cardassian Outpost:Romulan Outpost:Planet 01:Planet 02:Planet 03:Planet 04:Planet 05:Planet 06:Planet 07:Planet 08:Planet 09:Planet 10:Planet 11:Planet 12:Planet 13:Planet 14:Planet 15:Planet 16:Planet 17:Planet 18:Planet 19:Planet 20:Planet 21:Planet 22:Planet 23:Planet 24:Planet 25:Planet 26:Planet 27:Planet 28:Planet 29:Planet 30:Planet 31:Planet 32:Planet 33:Planet 34:Planet 35:Planet 36:Planet 37:Planet 38:Planet 39:Planet 40:Planet 41:Planet 42:Planet 43:Planet 44:Planet 45:Planet 46:Planet 47:Planet 48"/>
</attachment>
<attachment name="unitAttachment" attachTo="CU-Space-Station" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="canProduceUnits" value="true"/>
<option name="canProduceXUnits" value="10"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="Space Station"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="1"/>
<option name="whenCapturedChangesInto" value="any:Borg:true:Assimilated-CUSS:1"/>
<option name="createsResourcesList" value="2:Engineering"/>
<option name="repairsUnits" value="Flagship:Adv-Cruiser:Heavy-Cruiser:Light-Cruiser:Escort-Cruiser:Scout-Ship:Flagship-C:Adv-Cruiser-C:Heavy-Cruiser-C:Light-Cruiser-C:Escort-Cruiser-C:Scout-Ship-C"/>
<option name="unitPlacementOnlyAllowedIn" value="Planet Radan:Vulcan Outpost:Dominion Outpost:Federation Outpost:Klingon Outpost:Cardassian Outpost:Romulan Outpost:Planet 01:Planet 02:Planet 03:Planet 04:Planet 05:Planet 06:Planet 07:Planet 08:Planet 09:Planet 10:Planet 11:Planet 12:Planet 13:Planet 14:Planet 15:Planet 16:Planet 17:Planet 18:Planet 19:Planet 20:Planet 21:Planet 22:Planet 23:Planet 24:Planet 25:Planet 26:Planet 27:Planet 28:Planet 29:Planet 30:Planet 31:Planet 32:Planet 33:Planet 34:Planet 35:Planet 36:Planet 37:Planet 38:Planet 39:Planet 40:Planet 41:Planet 42:Planet 43:Planet 44:Planet 45:Planet 46:Planet 47:Planet 48"/>
</attachment>
<attachment name="unitAttachment" attachTo="D-Space-Station" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="canProduceUnits" value="true"/>
<option name="canProduceXUnits" value="10"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="Space Station"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="1"/>
<option name="whenCapturedChangesInto" value="any:Borg:true:Assimilated-DSS:1"/>
<option name="createsResourcesList" value="2:Engineering"/>
<option name="repairsUnits" value="Flagship:Adv-Cruiser:Heavy-Cruiser:Light-Cruiser:Escort-Cruiser:Scout-Ship:Flagship-C:Adv-Cruiser-C:Heavy-Cruiser-C:Light-Cruiser-C:Escort-Cruiser-C:Scout-Ship-C"/>
<option name="unitPlacementOnlyAllowedIn" value="Planet Radan:Vulcan Outpost:Dominion Outpost:Federation Outpost:Klingon Outpost:Cardassian Outpost:Romulan Outpost:Planet 01:Planet 02:Planet 03:Planet 04:Planet 05:Planet 06:Planet 07:Planet 08:Planet 09:Planet 10:Planet 11:Planet 12:Planet 13:Planet 14:Planet 15:Planet 16:Planet 17:Planet 18:Planet 19:Planet 20:Planet 21:Planet 22:Planet 23:Planet 24:Planet 25:Planet 26:Planet 27:Planet 28:Planet 29:Planet 30:Planet 31:Planet 32:Planet 33:Planet 34:Planet 35:Planet 36:Planet 37:Planet 38:Planet 39:Planet 40:Planet 41:Planet 42:Planet 43:Planet 44:Planet 45:Planet 46:Planet 47:Planet 48"/>
</attachment>
<attachment name="unitAttachment" attachTo="KE-Space-Station" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="canProduceUnits" value="true"/>
<option name="canProduceXUnits" value="10"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="Space Station"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="1"/>
<option name="whenCapturedChangesInto" value="any:Borg:true:Assimilated-KESS:1"/>
<option name="createsResourcesList" value="2:Engineering"/>
<option name="repairsUnits" value="Flagship:Adv-Cruiser:Heavy-Cruiser:Light-Cruiser:Escort-Cruiser:Scout-Ship:Flagship-C:Adv-Cruiser-C:Heavy-Cruiser-C:Light-Cruiser-C:Escort-Cruiser-C:Scout-Ship-C"/>
<option name="unitPlacementOnlyAllowedIn" value="Planet Radan:Vulcan Outpost:Dominion Outpost:Federation Outpost:Klingon Outpost:Cardassian Outpost:Romulan Outpost:Planet 01:Planet 02:Planet 03:Planet 04:Planet 05:Planet 06:Planet 07:Planet 08:Planet 09:Planet 10:Planet 11:Planet 12:Planet 13:Planet 14:Planet 15:Planet 16:Planet 17:Planet 18:Planet 19:Planet 20:Planet 21:Planet 22:Planet 23:Planet 24:Planet 25:Planet 26:Planet 27:Planet 28:Planet 29:Planet 30:Planet 31:Planet 32:Planet 33:Planet 34:Planet 35:Planet 36:Planet 37:Planet 38:Planet 39:Planet 40:Planet 41:Planet 42:Planet 43:Planet 44:Planet 45:Planet 46:Planet 47:Planet 48"/>
</attachment>
<attachment name="unitAttachment" attachTo="RSE-Space-Station" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="canProduceUnits" value="true"/>
<option name="canProduceXUnits" value="10"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="Space Station"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="1"/>
<option name="whenCapturedChangesInto" value="any:Borg:true:Assimilated-RSESS:1"/>
<option name="createsResourcesList" value="2:Engineering"/>
<option name="repairsUnits" value="Flagship:Adv-Cruiser:Heavy-Cruiser:Light-Cruiser:Escort-Cruiser:Scout-Ship:Flagship-C:Adv-Cruiser-C:Heavy-Cruiser-C:Light-Cruiser-C:Escort-Cruiser-C:Scout-Ship-C"/>
<option name="unitPlacementOnlyAllowedIn" value="Planet Radan:Vulcan Outpost:Dominion Outpost:Federation Outpost:Klingon Outpost:Cardassian Outpost:Romulan Outpost:Planet 01:Planet 02:Planet 03:Planet 04:Planet 05:Planet 06:Planet 07:Planet 08:Planet 09:Planet 10:Planet 11:Planet 12:Planet 13:Planet 14:Planet 15:Planet 16:Planet 17:Planet 18:Planet 19:Planet 20:Planet 21:Planet 22:Planet 23:Planet 24:Planet 25:Planet 26:Planet 27:Planet 28:Planet 29:Planet 30:Planet 31:Planet 32:Planet 33:Planet 34:Planet 35:Planet 36:Planet 37:Planet 38:Planet 39:Planet 40:Planet 41:Planet 42:Planet 43:Planet 44:Planet 45:Planet 46:Planet 47:Planet 48"/>
</attachment>
<attachment name="unitAttachment" attachTo="VHC-Space-Station" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="canProduceUnits" value="true"/>
<option name="canProduceXUnits" value="10"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="Space Station"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="1"/>
<option name="whenCapturedChangesInto" value="any:Borg:true:Assimilated-VHCSS:1"/>
<option name="createsResourcesList" value="2:Engineering"/>
<option name="repairsUnits" value="Flagship:Adv-Cruiser:Heavy-Cruiser:Light-Cruiser:Escort-Cruiser:Scout-Ship:Flagship-C:Adv-Cruiser-C:Heavy-Cruiser-C:Light-Cruiser-C:Escort-Cruiser-C:Scout-Ship-C"/>
<option name="unitPlacementOnlyAllowedIn" value="Planet Radan:Vulcan Outpost:Dominion Outpost:Federation Outpost:Klingon Outpost:Cardassian Outpost:Romulan Outpost:Planet 01:Planet 02:Planet 03:Planet 04:Planet 05:Planet 06:Planet 07:Planet 08:Planet 09:Planet 10:Planet 11:Planet 12:Planet 13:Planet 14:Planet 15:Planet 16:Planet 17:Planet 18:Planet 19:Planet 20:Planet 21:Planet 22:Planet 23:Planet 24:Planet 25:Planet 26:Planet 27:Planet 28:Planet 29:Planet 30:Planet 31:Planet 32:Planet 33:Planet 34:Planet 35:Planet 36:Planet 37:Planet 38:Planet 39:Planet 40:Planet 41:Planet 42:Planet 43:Planet 44:Planet 45:Planet 46:Planet 47:Planet 48"/>
</attachment>
<attachment name="unitAttachment" attachTo="Flagship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="attack" value="6"/>
<option name="defense" value="6"/>
<option name="movement" value="1"/>
<option name="isSea" value="true"/>
<option name="transportCapacity" value="5"/>
<option name="hitPoints" value="2"/>
</attachment>
<attachment name="unitAttachment" attachTo="Flagship-C" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
<option name="attack" value="6"/>
<option name="defense" value="6"/>
<option name="movement" value="1"/>