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A foss presentation about the Godot engine, made in Godot 3, for the Capitole du Libre

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A Godot 3 presentation made in Godot

Clouds of words showing the new features in Godot 3.0

This presentation runs inside Godot 3. It's open source, available to the entire community to use all around the world. It comes with 40 slides and enough content for a 1 hour long conference talk.

It has one big advantage over any external program: you can run game demos inside your slides.

The code is under the MIT license terms. The pictures and video files are under CC-By 4.0 (see below for the full credits). The repository contains the entire Godot project, the text and pictures, but not the videos (130mb).

To download the full package, see the releases .

Controls

Press p and n to jump to the next and the previous slide respectively. You may also use , and ., the < and > keys on QWERTY keyboards.

They may seem weird but as you can have demos inside the slides, they work this way so they won't collide with other game examples.

Help translate the slides

The presentation is available in:

  1. English
  2. Spanish
  3. French
  4. Italian
  5. German
  6. Portuguese

Please help translate it so people can use it all around the world! To translate the slides: duplicate the res://slides/fr.gd file, and rename it to the language you're covering (en, es, pt, jp...) file and replace the text strings with translations.

The presentation was designed with French people in mind, with some light touches of humor. Feel free to adapt the content to your culture!

How to customize the presentation

The slides are defined in a GDscript file in the slides folder. The initial release only contains a presentation in French: res://slides/fr.gd.

To change the slides file the presentation shows, open the Presentation.tscn scene. Select the Presentation node and set its Slides Path using a path to the slides.

The repository contains all the pictures, but not the video files as they're a bit heavy.

The slides

Each slide is a dictionary with six slots. They are all optional, so you only need to fill the ones you use:

{
  'title': 'The title',
  'subtitle': 'Displays right below the title',
  'body': """
  The main body of text. If there's a picture, it take the left side of the screen. If there's no picture, it resizes to span over the screen's width.
  If the body is empty, the picture or video will take all the space instead.
  Supports bbcode.
  """,
  'picture': 'path/to/a/picture.png',
    # Supports all image formats.
    # Should support SVG too (automatically converted to bitmap by Godot).
  'video': 'path/to/a/video.ogv',
    # Currently if you use a video, you should not use a body and a picture
    # Godot only supports .webm and .ogv formats (encoded with libtheora)
  'demo': 'path/to/a/scene.tscn',
    # Inserts the demo under the Demo node in the scene tree
    # It's best to use it alone like videos
    # It shows behind the text and pictures, so you may use it as an animated background
  'footer': 'A one line message at the bottom, in italics'
}

See res://slides/fr.gd in the Godot project for a presentation example.

Credits

Translations

English: Gabriel Marais Spanish: Antonio Torres Moríñigo Italian: Enrico Monese

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A foss presentation about the Godot engine, made in Godot 3, for the Capitole du Libre

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  • GDScript 94.4%
  • GAP 2.8%
  • GLSL 2.8%