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Is your feature request related to a problem? Please describe.
Importing the TWIN command (/twin hash) does not seem to refresh some parts of the game. We're covering that part with the PlayerLanguageChangeEvent but we're missing a event for the TWIN command.
Describe the solution you'd like
Implementing a TwinLanguageUpdateEvent would be a good idea for that.
Describe alternatives you've considered
Well we could start a scheduler and check if somethings got changed but that would be heavy on ressources.
Additional context
The text was updated successfully, but these errors were encountered:
On Spigot, use can use the PlayerCommandPreprocessEvent to listen for the /twin command, and if it has more than one argument (that is, it is downloading something), start a task with a delay of ~1-2s (to allow it to download and update everything) and then do whatever you want to do 😄
However, this would only work if you're not using BungeeCord since I don't think there is a similar event there 😢
Is your feature request related to a problem? Please describe.
Importing the TWIN command (/twin hash) does not seem to refresh some parts of the game. We're covering that part with the PlayerLanguageChangeEvent but we're missing a event for the TWIN command.
Describe the solution you'd like
Implementing a TwinLanguageUpdateEvent would be a good idea for that.
Describe alternatives you've considered
Well we could start a scheduler and check if somethings got changed but that would be heavy on ressources.
Additional context
The text was updated successfully, but these errors were encountered: