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I'm trying to figure out why my save files from Journey to the Savage Planet on Stadia aren't working on the Steam version, and so being able to compare them would be useful. Unfortunately there seems to be a bug preventing uesave from reading them:
This save is a pretty good test case, so thanks for uploading it! Finally took the time to properly implement text properties from the ground (still incomplete as text localization stuff is huge, but the groundwork is there now).
It also features an FName array which gets serialized as a two-member struct with each member having the same key name. I made the assumption member names have to be unique so to fix it requires some pretty significant changes to the API which hampers JSON readability quite a bit. I implemented a possible solution (store property key/value pairs in a vec instead of in a map) here, but I'm hoping there's a better solution before merging it. For now, this save will parse without error but there will be a member missing from the TrackedQuestsNames array in the resulting JSON.
I'm trying to figure out why my save files from Journey to the Savage Planet on Stadia aren't working on the Steam version, and so being able to compare them would be useful. Unfortunately there seems to be a bug preventing uesave from reading them:
I've attached a zip file containing the save file.
Journey to the Savage Planet_1001_gamesave.zip
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